![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> On 24/10/12 09:52, Thomas de Groot wrote:
> > By the way, does somebody know what those round basket-like things on
> > the flanks represent? I have not the slightest idea.
>
> Now that you mention it, I don't see this thing on any of the pictures
> it up for some reason.
>
> --
> Jaime
It looks like oversized mooring buoys to me.
B.Gimeno
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Gancaloon ship restoration project - wip 1
Date: 25 Oct 2012 03:11:13
Message: <5088e611@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 24-10-2012 19:40, Jaime Vives Piqueres wrote:
> On 24/10/12 18:40, Cousin Ricky wrote:
>> I know that this isn't the current topic, but the harbor water looks
>> delicious.
>> Somehow, it doesn't seem right that silty water should look good
>> enough to drink
>> on a cold winter morning.
>
> LOL ...I propose this comment for the "Criticism of The Year" award.
>
Absolutely! :-)
It probably is my/your sweet tooth...
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Not bad. You even place an ancient Greek trading ship beside the medieval ship.
:-D
But seriously now: since eons I try to find someone who's good in ship hull
development in POV-Ray. I am in maritime archaeology since over 25 years, and
would like to start a cooperation with someone to make all my reconstructions of
ancient Roman and Byzantine ships three-dimensional. Interested?
I've attached one of my reconstructions (one of the dreadnoughts of the ancient
Egyptian fleet of Cleopatra during the sea battle of Actium). Each of them would
make amazing 3D models...
Post a reply to this message
Attachments:
Download 'fnr-1-onerariacorbita-svenlittkowski-20061126-11am00.jpg' (74 KB)
Preview of image 'fnr-1-onerariacorbita-svenlittkowski-20061126-11am00.jpg'
![fnr-1-onerariacorbita-svenlittkowski-20061126-11am00.jpg](/povray.binaries.images/attachment/%3Cweb.508c5ef5d12c1662547293b10%40news.povray.org%3E/fnr-1-onerariacorbita-svenlittkowski-20061126-11am00.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Gancaloon ship restoration project - wip 1
Date: 28 Oct 2012 04:29:03
Message: <508ceccf$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-10-2012 0:23, Sven Littkowski wrote:
> But seriously now: since eons I try to find someone who's good in ship hull
> development in POV-Ray. I am in maritime archaeology since over 25 years, and
> would like to start a cooperation with someone to make all my reconstructions of
> ancient Roman and Byzantine ships three-dimensional. Interested?
>
> I've attached one of my reconstructions (one of the dreadnoughts of the ancient
> Egyptian fleet of Cleopatra during the sea battle of Actium). Each of them would
> make amazing 3D models...
>
I know, and I have commented to you before about this. The best way to
go, if from scratch, is to use one of the (commercial) nautical
programs. The one I use is the free version of DelftShip
http://www.delftship.net/ with which a hull is relatively easy to build.
To do this correctly however, one needs measurements data about the ship
over longitudinal sections and above all cross-sections, or better
cross-section data, which can be put in a spreadsheet and imported into
the program. This gives a rough hull which has then to be improved both
in DelftShip as in any available modeller. And finally comes all the
work needed to build the remainder of the ship...
As far as I am concerned, I would be interested, where it not that time
is an issue. Already the TC-RTC Challenges and my own projects fill my
days and, as you can see, ship or city building takes many months.
However, if you can provide me with a spreadsheet of raw data about a
ship, I can see what I can possibly do. By raw data I mean the overall
length, width and depth of the hull of course, but also several (at
least 5 or 6) cross-section measurements across the hull (at least a
dozen height vs width measures from the origin) and one centered
longitudinal cross-section measurements (at least a dozen height vs
length measures).
Taking the back-end of the ship as origin, the format would be in three
columns: Length data | Width data | Height data
Example for a cross-section at origin:
0.00 | 0.00 | 0.00
0.00 | 0.25 | 0.50
0.00 | 0.50 | 1.00
0.00 | 0.80 | 1.50
etc
Example for a cross-section at 5 m from origin:
5.00 | 0.00 | 0.00
5.00 | 0.30 | 0.50
5.00 | 0.90 | 1.00
5.00 | 1.50 | 1.50
etc
Of course, the ancient did not publish ship plans ;-) so these sections
would have first to be drawn by hand or in a program like Inkscape and
then measured manually...
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
FWIW For one side project I work together with the game development
group at the Amsterdam University of Applied Sciences. We have students
of the game development course in the Anatomy/Embryology department of
our hospital that make 3D models of the various organ systems during
embryological development. That cooperation works very well.
Perhaps you also have a game development course in the CS department of
a university nearby. Some of these guys (or girls?) would love making
such 3D models as an intern.
On 28-10-2012 0:23, Sven Littkowski wrote:
> Not bad. You even place an ancient Greek trading ship beside the medieval ship.
> :-D
>
> But seriously now: since eons I try to find someone who's good in ship hull
> development in POV-Ray. I am in maritime archaeology since over 25 years, and
> would like to start a cooperation with someone to make all my reconstructions of
> ancient Roman and Byzantine ships three-dimensional. Interested?
>
> I've attached one of my reconstructions (one of the dreadnoughts of the ancient
> Egyptian fleet of Cleopatra during the sea battle of Actium). Each of them would
> make amazing 3D models...
>
--
Women are the canaries of science. When they are underrepresented
it is a strong indication that non-scientific factors play a role
and the concentration of incorruptible scientists is also too low
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Gancaloon ship restoration project - wip 1
Date: 28 Oct 2012 07:36:33
Message: <508d18c1$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-10-2012 11:26, andrel wrote:
> FWIW For one side project I work together with the game development
> group at the Amsterdam University of Applied Sciences. We have students
> of the game development course in the Anatomy/Embryology department of
> our hospital that make 3D models of the various organ systems during
> embryological development. That cooperation works very well.
> Perhaps you also have a game development course in the CS department of
> a university nearby. Some of these guys (or girls?) would love making
> such 3D models as an intern.
>
I think that is an excellent suggestion indeed.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: Gancaloon ship restoration project - wip 1
Date: 7 Nov 2012 08:22:58
Message: <509a60b2$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 28-10-2012 0:23, Sven Littkowski wrote:
> I've attached one of my reconstructions (one of the dreadnoughts of the ancient
> Egyptian fleet of Cleopatra during the sea battle of Actium). Each of them would
> make amazing 3D models...
>
Out of sheer curiosity: What are the /real/ dimensions of this ship? Not
according to the human figures on board surely. If I take those as basis
(1.80m height), the ship length would be about 59m; the mast height from
the deck about 42m; the underwater ship height down from the water line
about 9m. This cannot be right. Also, the form of the underwater ship
does not seem to be according to the proportions of antiquity. The keel
should be much shallower and with a rounded prow?
My guess is that the ship should be between one third and one half of
these dimensions.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |