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30 Jul 2024 16:25:51 EDT (-0400)
  Gancaloon: River Harbour (wip 3) (Message 41 to 50 of 65)  
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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3): Randomness problem
Date: 4 Oct 2012 04:31:22
Message: <506d495a$1@news.povray.org>
On 4-10-2012 9:45, Stephen wrote:
> Now I understand. It is the river Ankh. :-)
>
> Stephen Stronginthearm

I didn't cross my mind, but yes, there might be some (smelly) similarity 
with that particular one ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3): Randomness problem
Date: 4 Oct 2012 04:34:08
Message: <506d4a00$1@news.povray.org>
On 4-10-2012 9:54, Stephen wrote:
> And you say that *I* am making your work difficult. Look in the mirror that you
> promised Le_Forgeron.

I have not looked in a mirror for ages... In fact, I am not even sure a 
mirror would reflect my face... ;-)

>
> PS A polished shield would make a believable mirror.

Interesting idea. First I need to texture the walls behind the camera.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 4)
Date: 4 Oct 2012 04:37:18
Message: <506d4abe@news.povray.org>
Find the differences :-)

Many questions have been addressed (sort of) some remaining, notably the 
fact that I still need to uv_map most of the ship's textures.

Thomas


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Preview of image 'gancaloon_river harbour_14.png'
gancaloon_river harbour_14.png


 

From: Ive
Subject: Re: Gancaloon: River Harbour (wip 4)
Date: 4 Oct 2012 11:13:07
Message: <506da783@news.povray.org>
Am 04.10.2012 10:36, schrieb Thomas de Groot:
> Find the differences :-)
>
> Many questions have been addressed (sort of) some remaining, notably the
> fact that I still need to uv_map most of the ship's textures.
>
I did find your earlier camera view much more interesting. This one is 
just conventional and while everybody knows the name of the director, a 
great cinematographer can make a huge difference ;)

-Ive


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From: Cousin Ricky
Subject: Re: Gancaloon: River Harbour (wip 4)
Date: 4 Oct 2012 17:05:01
Message: <web.506df932b047a10485de7b680@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Find the differences :-)
>
> Many questions have been addressed (sort of) some remaining, notably the
> fact that I still need to uv_map most of the ship's textures.

I liked the lower camera better.

The burlap is much improved.

The statue bronze could be a little darker, unless you want it to blend into the
background.

The red of the sail strikes me as too saturated. It seems glaringly out-of-place
and a bit too attention-grabbing.

I think I've seen the kid sitting on the wharf before, in another CG, in the
exact same pose.


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 4)
Date: 5 Oct 2012 02:51:07
Message: <506e835b@news.povray.org>
On 4-10-2012 17:11, Ive wrote:
> I did find your earlier camera view much more interesting. This one is
> just conventional and while everybody knows the name of the director, a
> great cinematographer can make a huge difference ;)

Yes, that was also my verdict, but I had to show this version to be 
believable.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 4)
Date: 5 Oct 2012 02:58:03
Message: <506e84fb$1@news.povray.org>
On 4-10-2012 23:01, Cousin Ricky wrote:
> I liked the lower camera better.

Me too!!

>
> The burlap is much improved.
>
> The statue bronze could be a little darker, unless you want it to blend into the
> background.

It is a stone texture, not bronze.

>
> The red of the sail strikes me as too saturated. It seems glaringly out-of-place
> and a bit too attention-grabbing.

Absolutely. I have already been busy fading the colour.

>
> I think I've seen the kid sitting on the wharf before, in another CG, in the
> exact same pose.

You have an excellent eye for details! ;-) The kid appears in a TC-RTC 
scene: September 2009. He is place holder for the time being and will 
probably change a bit later, at least his clothing.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: River Harbour (wip 3): Randomness problem
Date: 6 Oct 2012 03:12:16
Message: <506fd9d0@news.povray.org>
On 3-10-2012 16:03, Le_Forgeron wrote:
> P.S. : now if you can justify a mirror in the scene, I might be stuck!
>

Instead of a mirror ;-)

Thomas


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Attachments:
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Preview of image 'gancaloon.png'
gancaloon.png


 

From: Christian Froeschlin
Subject: Re: Gancaloon: River Harbour (wip 3): Randomness problem
Date: 6 Oct 2012 13:41:47
Message: <50706d5b@news.povray.org>
Thomas de Groot wrote:

> Instead of a mirror ;-)

Shame on you for modelling less detail behind the camera :-P


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From: Stephen
Subject: Re: Gancaloon: River Harbour (wip 3): Randomness problem
Date: 6 Oct 2012 15:53:25
Message: <50708c35$1@news.povray.org>
On 06/10/2012 6:41 PM, Christian Froeschlin wrote:
> Thomas de Groot wrote:
>
>> Instead of a mirror ;-)
>
> Shame on you for modelling less detail behind the camera :-P

I don’t agree. It is all to do with the art of illusion. IMO

I would have put a camera crew in the background. ;-)


-- 
Regards
     Stephen


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