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From: Jaime Vives Piqueres
Subject: A box of oranges (valencian, of course)
Date: 18 Sep 2012 03:04:53
Message: <50581d15@news.povray.org>
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Playing again with bullet physics, this time with spheres filling a box.
Being from Valencia, the subject was obvious from the start... :)
These are my old "isoranges", filling a wooden box quickly modelled with
Wings3D and resting on a image-mapped plane. The photographic nature of
the plane was dissimulated a bit using 30000 grass-like meshes textured
with the same image.
After the 2h render, I noticed the oranges looked way too artificial
without sslt... So, I rendered in 13m an additional image with
subsurface{} on the oranges and everything else in black, then screened
this image on top of the original render.
--
Jaime
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Attachments:
Download 'oranges-box-03-ssltpp.jpg' (387 KB)
Download 'oranges-box-03-sslt.jpg' (49 KB)
Preview of image 'oranges-box-03-ssltpp.jpg'
![oranges-box-03-ssltpp.jpg](/povray.binaries.images/attachment/%3C50581d15%40news.povray.org%3E/oranges-box-03-ssltpp.jpg?ttop=443866&toff=1750&preview=1)
Preview of image 'oranges-box-03-sslt.jpg'
![oranges-box-03-sslt.jpg](/povray.binaries.images/attachment/%3C50581d15%40news.povray.org%3E/oranges-box-03-sslt.jpg?ttop=443866&toff=1750&preview=1)
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>Jaime Vives Piqueres on date 18/09/2012 9.04 wrote:
> Playing again with bullet physics, this time with spheres filling a box.
> Being from Valencia, the subject was obvious from the start... :)
>
> These are my old "isoranges", filling a wooden box quickly modelled with
> Wings3D and resting on a image-mapped plane. The photographic nature of
> the plane was dissimulated a bit using 30000 grass-like meshes textured
> with the same image.
>
> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.
>
> --
> Jaime
>
Next step: add the fragrance to the oranges...
;-)
Paolo
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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 18 Sep 2012 04:50:56
Message: <505835f0$1@news.povray.org>
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On 18/09/12 09:44, Paolo Gibellini wrote:
> Next step: add the fragrance to the oranges...
Well... that's physically possible, but a bit expensive: I just have
to print it to paper, spray it with a fresh orange, and send it to every
every subscriber by postal mail. :)
--
Jaime
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Excellent! Also the box is nicely done and textured.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Excellent! Also the box is nicely done and textured.
Agreed, those oranges look very tasty :)
These physics sims are fun.
-------------------------------------------------
www.McGregorFineArt.com
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On 18/09/2012 8:04 AM, Jaime Vives Piqueres wrote:
> Being from Valencia, the subject was obvious from the start... :)
Where are the walnuts? And burn your name into the box. ;-)
--
Regards
Stephen
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Am 18.09.2012 09:04, schrieb Jaime Vives Piqueres:
> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.
Well, to be honest, when I first saw the image I thought "this needs
SSLT", so apparently it's not enough.
I suspect that image composition of a non-SSLT scene with a SSLT-only
one doesn't quite cut it. SSLT isn't an effect "on top" of the regular
lighting effects, but a replacement for the diffuse component.
You should also check the color of the translucency effect.
I'm not sure about the highlights either, I think they're too sharp.
Also try working with the new "specular albedo FLOAT" syntax, in my
experience it helps a lot to achieve convincing highlights.
At any rate, good job on the scene as a whole!
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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:05:07
Message: <50597cb3$1@news.povray.org>
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On 18/09/12 13:18, Thomas de Groot wrote:
> Excellent!
Thanks!
> Also the box is nicely done and textured.
It's just Wings3D autoUV, using normal projection... I just rotated
some uv segments to have all them aligned along the wood vein.
--
Jaime
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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:07:12
Message: <50597d30$1@news.povray.org>
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On 18/09/12 15:39, Robert McGregor wrote:
> Agreed, those oranges look very tasty :)
Thanks!
> These physics sims are fun.
Yes... even being limited the most basic things, there is still plenty
of room to come up with interesting scenes.
--
Jaime
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From: Jaime Vives Piqueres
Subject: Re: A box of oranges (valencian, of course)
Date: 19 Sep 2012 04:17:43
Message: <50597fa7@news.povray.org>
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On 18/09/12 21:27, Stephen wrote:
> Where are the walnuts?
Sorry, this is not California... no walnuts here. ;)
> And burn your name into the box. ;-)
Done! ...tough not my name, but a fictitious company.
--
Jaime
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Attachments:
Download 'oranges-box-04-ssltpp.jpg' (471 KB)
Preview of image 'oranges-box-04-ssltpp.jpg'
![oranges-box-04-ssltpp.jpg](/povray.binaries.images/attachment/%3C50597fa7%40news.povray.org%3E/oranges-box-04-ssltpp.jpg?ttop=443866&toff=1750&preview=1)
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