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Am 18.09.2012 09:04, schrieb Jaime Vives Piqueres:
> After the 2h render, I noticed the oranges looked way too artificial
> without sslt... So, I rendered in 13m an additional image with
> subsurface{} on the oranges and everything else in black, then screened
> this image on top of the original render.
Well, to be honest, when I first saw the image I thought "this needs
SSLT", so apparently it's not enough.
I suspect that image composition of a non-SSLT scene with a SSLT-only
one doesn't quite cut it. SSLT isn't an effect "on top" of the regular
lighting effects, but a replacement for the diffuse component.
You should also check the color of the translucency effect.
I'm not sure about the highlights either, I think they're too sharp.
Also try working with the new "specular albedo FLOAT" syntax, in my
experience it helps a lot to achieve convincing highlights.
At any rate, good job on the scene as a whole!
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