POV-Ray : Newsgroups : povray.binaries.images : metal_spheres (~58K) Server Time
19 Aug 2024 12:22:55 EDT (-0400)
  metal_spheres (~58K) (Message 1 to 4 of 4)  
From: Pete
Subject: metal_spheres (~58K)
Date: 5 Dec 2000 19:29:12
Message: <441.374T1441T11664862PeterC@nym.alias.net>
I was playing with Uwe Zimmermann's geodesic sphere include,
which is very cool.  Then I found a never-finished render (posted
here awhile back as cells_02) and after fiddling with it a bit,
I ended up with this.  The floor (ground, whatever) is a mesh object
tiled to the horizon.
        I tried to somewhat capture the style of Friedermann
Schmidt's pov renders.  He's also done things with geodesic
arrangement of spheres.

Pete


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From: Bob H 
Subject: Re: metal_spheres (~58K)
Date: 6 Dec 2000 23:42:17
Message: <3a2f1529$1@news.povray.org>
I couldn't call myself a critic of art but the gray and blue being offset by
the golden color is interesting.  Makes for a better center-piece in a
potentially mediocre image.

Bob


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From: Anton Sherwood
Subject: Re: metal_spheres (~58K)
Date: 17 Dec 2000 15:23:54
Message: <3A3D22C2.94C34509@pobox.com>
Pete wrote:
> The floor (ground, whatever) is a mesh object
> tiled to the horizon.

?  I didn't know you could do that.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Pete
Subject: Re: metal_spheres (~58K)
Date: 18 Dec 2000 19:29:57
Message: <504.386T2670T12996343PeterC@nym.alias.net>
Anton Sherwood wrote:

>Pete wrote:
>> The floor (ground, whatever) is a mesh object
>> tiled to the horizon.

>?  I didn't know you could do that.

        You *almost* can.  That was done in "vanella" (Official)
POV-Ray 3.1, using a mesh object.  I made a mesh "tile" of 64x64
blocks of varying heights, then tiled (translated randomly-
rotated copies of it) it until they **appeared** to reach the
horizon.  The only reason this works is because a mesh repeated
twice only occupies memory once.

Pete


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