I was playing with Uwe Zimmermann's geodesic sphere include,
which is very cool. Then I found a never-finished render (posted
here awhile back as cells_02) and after fiddling with it a bit,
I ended up with this. The floor (ground, whatever) is a mesh object
tiled to the horizon.
I tried to somewhat capture the style of Friedermann
Schmidt's pov renders. He's also done things with geodesic
arrangement of spheres.
Pete
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