Anton Sherwood wrote:
>Pete wrote:
>> The floor (ground, whatever) is a mesh object
>> tiled to the horizon.
>? I didn't know you could do that.
You *almost* can. That was done in "vanella" (Official)
POV-Ray 3.1, using a mesh object. I made a mesh "tile" of 64x64
blocks of varying heights, then tiled (translated randomly-
rotated copies of it) it until they **appeared** to reach the
horizon. The only reason this works is because a mesh repeated
twice only occupies memory once.
Pete
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