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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 25 Apr 2012 10:35:59
Message: <4f980bcf@news.povray.org>
On 25-4-2012 13:14, Stephen wrote:
> It is Thunderbird again.
> It gives me three images now, two of them partial the third is a full
> image.
I was afraid so. Strange behaviour...

> I like this view it shows the silt to advantage.
Yes, I am rather satisfied with the silt. I shall probably tweak it a 
bit more in the future, but for now it shows correctly enough for me.

> The paths remind me of Rune's Grass Tex.
Yes indeed. However it is just textures ;-)

> And when are we going to get a view of the white palace or temple?

You order; we serve.

Here is a view of the Temple Complex with the citadel in the back. I 
have started working on the Temple textures. Extremely preliminary as 
yet. Also the first stages of the sea harbour to the right where the 
former temple of Poseidon challenges the sea.

Note the crude aspect of the "faked"urbanism in close up ;-)

Thomas


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From: Christian Froeschlin
Subject: Re: Transition between two medias: Final result
Date: 25 Apr 2012 18:27:17
Message: <4f987a45$1@news.povray.org>
Nice image, although the edge between mud and water
looks rather sharp to me considering all the trouble you
went through to make a smooth media transition ;)


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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 02:40:07
Message: <4f98edc7$1@news.povray.org>
On 26-4-2012 0:27, Christian Froeschlin wrote:
> Nice image, although the edge between mud and water
> looks rather sharp to me considering all the trouble you
> went through to make a smooth media transition ;)
>

Correct! I have to look at this closer, but I think it is a matter or 
scaling the transition. I have to charter a boat at sea first.

Thomas


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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 03:23:29
Message: <4f98f7f1@news.povray.org>
On 26-4-2012 0:27, Christian Froeschlin wrote:
> Nice image, although the edge between mud and water
> looks rather sharp to me considering all the trouble you
> went through to make a smooth media transition ;)
>
I think this looks more acceptable. I scaled substantially along the 
x-axis given the size of the water sphere in the first place.

Thomas


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From: D103
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 05:55:00
Message: <web.4f991b322aad6c825ae2687f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 26-4-2012 0:27, Christian Froeschlin wrote:
> > Nice image, although the edge between mud and water
> > looks rather sharp to me considering all the trouble you
> > went through to make a smooth media transition ;)
> >
> I think this looks more acceptable. I scaled substantially along the
> x-axis given the size of the water sphere in the first place.
>
> Thomas

Looks awesome. :D

Can you do a high res?

Regards
D103


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From: Stephen
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 06:41:52
Message: <4f992670$1@news.povray.org>
On 25/04/2012 3:35 PM, Thomas de Groot wrote:
>> And when are we going to get a view of the white palace or temple?
>
> You order; we serve.
>

I like it but the style is so different from everything else. Those 
front towers could be from the Far East. The citadel is almost European.

> Here is a view of the Temple Complex with the citadel in the back. I
> have started working on the Temple textures. Extremely preliminary as
> yet. Also the first stages of the sea harbour to the right where the
> former temple of Poseidon challenges the sea.
>
> Note the crude aspect of the "faked"urbanism in close up ;-)

Understandable. I suppose the trick is to balance resources against what 
detail is required. To model a whole city in detail would require more 
than a typical home computer.

systems.


-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 08:10:40
Message: <4f993b40$1@news.povray.org>
On 26-4-2012 12:41, Stephen wrote:
> I like it but the style is so different from everything else. Those
> front towers could be from the Far East. The citadel is almost European.

The city being a kind of multicultural hub, architectural and cultural 
influences come from different parts of the world. The Temple complex is 
typically Indian (Nagara-style sakhara) to something more mixed 
Indian/Chinese in front. To the right, the Poseidon temple is typically 
Greek; the citadel in the back is based on a Mycenaean ground 
plan/elevation (Tiryns) and the old palace will have Cretan elements. It 
seems a bit extreme perhaps, but it shows the city as I dream it... ;-)

>>
>> Note the crude aspect of the "faked"urbanism in close up ;-)
>
> Understandable. I suppose the trick is to balance resources against what
> detail is required. To model a whole city in detail would require more
> than a typical home computer.

> systems.

I am working on some alternatives. Maybe as some intermediate technique...

Drainage and water supply are still a big problem...

Thomas


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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 08:23:28
Message: <4f993e40@news.povray.org>
On 26-4-2012 11:53, D103 wrote:
> Looks awesome. :D
>
> Can you do a high res?
>

Thanks!  Here is a larger version

Thomas


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From: D103
Subject: Re: Transition between two medias: Final result
Date: 26 Apr 2012 22:45:00
Message: <web.4f9a06f02aad6c825ae2687f0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Drainage and water supply are still a big problem...
>
> Thomas

Well, what about these?

http://www.sakia.org/cms/index.php

http://en.wikipedia.org/wiki/Chain_pump

Both were used in regions similar to yours,
and can be wind or animal powered. :)

>> ------------------------------------------ <<

Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Thanks!  Here is a larger version
>
> Thomas
>

Looks great, a very calm day obviously. ;)
The sea is so still...

The river/sea boundary is fairly convincing; but if I may criticise... :)

IMO the river water is a bit _too_ muddy. Maybe use less red, and a lighter
blue?
Also, you'd expect to see some sort of channel around the middle of the river;
the cliffs either side imply that the river is reasonably deep.

There is also a pool on the island the viewer is on. It looks very blue, but
surely couldn't be any deeper than a few feet?

Ok, I've finished nit-picking. ;)

I really like it, it's great. :D

Regards,
D103


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From: Thomas de Groot
Subject: Re: Transition between two medias: Final result
Date: 27 Apr 2012 02:59:26
Message: <4f9a43ce$1@news.povray.org>
On 27-4-2012 4:40, D103 wrote:
> Thomas de Groot<tho### [at] degrootorg>  wrote:
>>
>> Drainage and water supply are still a big problem...
>>
>> Thomas
>
> Well, what about these?
>
> http://www.sakia.org/cms/index.php
>
> http://en.wikipedia.org/wiki/Chain_pump
>
> Both were used in regions similar to yours,
> and can be wind or animal powered. :)

Oh yes, I agree. The "big problem" for the city is that nothing has yet 
been constructed ;-) The citizen are starting to riot...

Depending on need for particular scenes, these constructs may come into 
existence some day. I do not expect to finish building the city within 
my life time but all kind of little things will be added slowly over the 
years.

>
> Looks great, a very calm day obviously. ;)
> The sea is so still...
Very calm. More movement and surf zones should be worked on in the 
future, at least for suggesting the thing.

If I were to model a realistic sea surface I probably would use an 
isosurface but that would slow down my overall render time and that is 
not what I need presently.

>
> The river/sea boundary is fairly convincing; but if I may criticise... :)

Of course! All comments are always welcome :-)

>
> IMO the river water is a bit _too_ muddy. Maybe use less red, and a lighter
> blue?
That is a matter of debate (also with myself). The truth of course is 
that this river is an impossibility in the present geographical setting: 
in a microtidal environment like the Mediterranean it should build a 
delta (Ebro, Rhone, Nile) instead of just flowing out of an estuary. 
This means it looses its silt load somewhere else. I have ideas about 
that of course... ;-) Fortunately artistic liberty is allowed...

About your comment: it could be less muddy, but lets say that in certain 
times of the year there are stronger loads than in others, for instance 
after the rainy season.

> Also, you'd expect to see some sort of channel around the middle of the river;
> the cliffs either side imply that the river is reasonably deep.
Not necessarily. The river *is* the channel, without much flats an the 
sides.

>
> There is also a pool on the island the viewer is on. It looks very blue, but
> surely couldn't be any deeper than a few feet?
The sea water is probably too blue.
>
> Ok, I've finished nit-picking. ;)
Uff... [wipes sweat from brow]
Good comments!

>
> I really like it, it's great. :D
Thanks indeed!

Thomas


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