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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 10 Apr 2012 06:57:57
Message: <4f841235$1@news.povray.org>
On 10-4-2012 9:50, Paolo Gibellini wrote:
> Seen from here the rocky terrain under the grass is very nice.
> Paolo

Thanks to Jaime in fact. :-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Gancaloon progress report
Date: 11 Apr 2012 07:55:50
Message: <4f857146$1@news.povray.org>
Hi Thomas:

   This project is getting really big and detailed... and beautifully
done, indeed.

   BTW, the other day I was tired, watching TV without real interest. and
while changing channels randomly I found an old movie which instantly
made me remember your Gancaloon stuff. It was an old movie from 1974
which I never did watch before: "The Golden Voyage of Sinbad".

   Regards,

--
Jaime


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 11 Apr 2012 10:22:59
Message: <4f8593c3$1@news.povray.org>
On 11-4-2012 13:55, Jaime Vives Piqueres wrote:
> Hi Thomas:
>
> This project is getting really big and detailed... and beautifully
> done, indeed.

Thank you indeed Jaime. You have inspired me a lot for this project, and 
still do.

>
> BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".

LOL! There is indeed a flavour of Sinbad in Gancaloon. 1001 Nights are 
never far from my mind, as are also the tales by Wilhelm Hauff which 
enchanted my youth, and likewise the adventures of Kara Ben Nemsi by 
Karl May.

Curiously, there was also another Sinbad film the other day, from the 
forties with Douglas Fairbanks, Jr. I don't remember the channel though.

Thomas


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From: Becraft, Robert
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 15:15:01
Message: <web.4f872998a58ad62b701cab10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Slowly making progress on Gancaloon. Embedding older or wip scenes like
> The Jackal area. Also I have decided on a geographical location.
>
> In the master scene, here, I have added SunPos.inc which enables me now
> to give realistic Sun heights according to date of the year and hour of
> the day. This image shows the town in April at GMT 16:20 hours. I have
> not yet decided if I shall correct for time zones. I probably will in
> order to use local time.
>
> Thomas


Thomas,

I love the landscape and your integration of your structures into the model.
I've worked with POV for almost 15 years and still struggle with landscapes.  Do
you have a posting of the technique you used to lay out the roads and place the
town buildings?

I have three military concerns...

The first is the amount of land area enclosed by the city wall and the small bit
that is occupied by the town.  Is it your intent to fill in this with more
structures?  The entire town population would be needed to man just the towers
on this wall.

Second, the port seems to be small and well defended for such a small area.
Profits from the docking fees must be extremely high.

Third, it appears your town is inside a bay area with a fortification on the
town side, how come you don't have a similar fortification on the opposite
shore.  Defending the bay would open up the entire space and give more room for
the ships to enter, dock, trade and improve the economic position of your town.

Also, based on the city sky-line, your town is occupied by a bunch of heathens
with no places of worship or praise.  Perhaps the fortifications are their
masters???

Robert.


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From: nemesis
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 15:43:33
Message: <4f873065$1@news.povray.org>
Jaime Vives Piqueres escreveu:
>   BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".

I do remember that one! :)


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From: Alain
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 16:36:29
Message: <4f873ccd@news.povray.org>

> Thomas de Groot<tho### [at] degrootorg>  wrote:
>> Slowly making progress on Gancaloon. Embedding older or wip scenes like
>> The Jackal area. Also I have decided on a geographical location.
>>
>> In the master scene, here, I have added SunPos.inc which enables me now
>> to give realistic Sun heights according to date of the year and hour of
>> the day. This image shows the town in April at GMT 16:20 hours. I have
>> not yet decided if I shall correct for time zones. I probably will in
>> order to use local time.
>>
>> Thomas
>
>
> Thomas,
>
> I love the landscape and your integration of your structures into the model.
> I've worked with POV for almost 15 years and still struggle with landscapes.  Do
> you have a posting of the technique you used to lay out the roads and place the
> town buildings?
>
> I have three military concerns...
>
> The first is the amount of land area enclosed by the city wall and the small bit
> that is occupied by the town.  Is it your intent to fill in this with more
> structures?  The entire town population would be needed to man just the towers
> on this wall.
The wall have a big disuasive effect, especialy if most of the time you 
only need to wory about some unorganised raiders.
It also secure fields from poachers and wild animals.

>
> Second, the port seems to be small and well defended for such a small area.
> Profits from the docking fees must be extremely high.
It may be more for the city's prestige than actual defence... Also, the 
coast on the sea side is not inviting for all but small skiffs and 
fishing embarcations.

>
> Third, it appears your town is inside a bay area with a fortification on the
> town side, how come you don't have a similar fortification on the opposite
> shore.  Defending the bay would open up the entire space and give more room for
> the ships to enter, dock, trade and improve the economic position of your town.
>
> Also, based on the city sky-line, your town is occupied by a bunch of heathens
> with no places of worship or praise.  Perhaps the fortifications are their
> masters???
In the Gancaloon world, many religions are extinct and the judean ones 
did not even realy start. The jews are still only a handfull of errant 
tribes without any kind of importance...
>
> Robert.
>


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From: Stephen
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 17:39:42
Message: <4f874b9e$1@news.povray.org>
On 12/04/2012 9:36 PM, Alain wrote:


>> The first is the amount of land area enclosed by the city wall and the
>> small bit
>> that is occupied by the town.  Is it your intent to fill in this with
>> more
>> structures?  The entire town population would be needed to man just
>> the towers
>> on this wall.
> The wall have a big disuasive effect, especialy if most of the time you
> only need to wory about some unorganised raiders.
> It also secure fields from poachers and wild animals.

Well the walls could be used like the Roman walls were in Britannia. 
They were used to keep the conquered peoples of the south from escaping 
to the free north.

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 13 Apr 2012 03:31:58
Message: <4f87d66e$1@news.povray.org>
On 12-4-2012 21:14, Becraft, Robert wrote:
> I love the landscape and your integration of your structures into the model.
> I've worked with POV for almost 15 years and still struggle with landscapes.  Do
> you have a posting of the technique you used to lay out the roads and place the
> town buildings?
Thanks Robert. I shall write down a couple of things explaining my 
technique (which is still evolving by the way). Coming soon.

>
> I have three military concerns...
Only three? ;-)

>
> The first is the amount of land area enclosed by the city wall and the small bit
> that is occupied by the town.  Is it your intent to fill in this with more
> structures?  The entire town population would be needed to man just the towers
> on this wall.
Easy question. The answer is that I have far from finished filling up 
the available space. On the other hand, some areas of the city have 
fallen in ruin and have been abandoned. Fluctuations of the population 
due to diseases returning on a regular basis. The walls have been built 
in a more prosperous time.
Interestingly, there are images of the city of Antioch which show 
something similar, because its walls were built over a mountain ridge 
dominating the city below. I have been partly inspired by those views. I 
saw those in my copy of Steven Runciman's History of the Crusades.

>
> Second, the port seems to be small and well defended for such a small area.
> Profits from the docking fees must be extremely high.
Gancaloon has two harbours because it has two trading communities (three 
in fact, the third one being the Guild which operates in between the 
other two). The native River Traders use the harbour you see. The 
foreign Sea Traders operate from a harbour on the sea side. Alain is 
right in saying that that area is not very inviting but the people are 
resourceful and built dikes and breakwaters. Still to be modelled of 
course. During the stormy season, ships may take refuge in the inner 
harbour (in exchange of a substantial fee of course).
>
> Third, it appears your town is inside a bay area with a fortification on the
> town side, how come you don't have a similar fortification on the opposite
> shore.  Defending the bay would open up the entire space and give more room for
> the ships to enter, dock, trade and improve the economic position of your town.
I have not yet decided about the other shore. There probably will be a 
watch tower on the summit, as there will be a light house on the island 
offshore. However, for some reason no city developed on the other side.
In fact the fortifications are mainly for prestige, especially since the 
Turks took over a couple of centuries earlier. Threats from the Punic 
population in the west have mostly disappeared. In future, the Mongols 
will appear but that is outside the scope of the Tale ;-)
>
> Also, based on the city sky-line, your town is occupied by a bunch of heathens
> with no places of worship or praise.  Perhaps the fortifications are their
> masters???
Watch carefully: on the ridge between the Citadel (left) and the Old 
Palace (right) you can see a complex of walled-in towers. That is the 
Temple Complex of Indian inspiration but where a pantheon of gods are 
worshipped, especially local/foreign ones or the animistic gods from 
up-river. The Greek origin population has evolved to some kind of 
monotheistic believe involving Apollo/Athena, with Poseidon as special 
guest, but they do not use places of worship anymore. In fact, the 
temples they built in the time of Alexander the Great onwards, 
especially the huge temple to Poseidon on the seaward side of the city, 
have been transformed into store houses.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 13 Apr 2012 03:36:22
Message: <4f87d776$1@news.povray.org>
On 12-4-2012 22:36, Alain wrote:
> In the Gancaloon world, many religions are extinct and the judean ones
> did not even realy start. The jews are still only a handfull of errant
> tribes without any kind of importance...
True as far as the religions are concerned, however Judea is a 
semi-independent kingdom first under Greek, then under Turkish rule. 
Gancaloon has a similar status as city state with a Satrap at its head 
but subjected to the Sultan.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 13 Apr 2012 03:37:53
Message: <4f87d7d1$1@news.povray.org>
On 12-4-2012 23:39, Stephen wrote:
> Well the walls could be used like the Roman walls were in Britannia.
> They were used to keep the conquered peoples of the south from escaping
> to the free north.
>
And me thinking that people were so happy within the walls and did not 
want those blue skins to spoil the fun ;-)

Thomas


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