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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 10 Apr 2012 02:46:02
Message: <4f83d72a$1@news.povray.org>
On 9-4-2012 20:47, nemesis wrote:

> yes, I've been to that alley... :)
>

I am not surprised. It is a popular venue.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 10 Apr 2012 02:48:26
Message: <4f83d7ba$1@news.povray.org>
On 9-4-2012 20:49, nemesis wrote:
>
> nice bridge. Is it scripted?
>

All meshes. I was inspired by the Ponte della Gaietta, near Millesimo in 
Italy.

Thomas


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From: Paolo Gibellini
Subject: Re: Gancaloon progress report
Date: 10 Apr 2012 03:50:27
Message: <4f83e643$1@news.povray.org>
>Thomas de Groot  on date 08/04/2012 16.39 wrote:
> Slowly making progress on Gancaloon. Embedding older or wip scenes like
> The Jackal area. Also I have decided on a geographical location.
>
> In the master scene, here, I have added SunPos.inc which enables me now
> to give realistic Sun heights according to date of the year and hour of
> the day. This image shows the town in April at GMT 16:20 hours. I have
> not yet decided if I shall correct for time zones. I probably will in
> order to use local time.
>
> Thomas
Seen from here the rocky terrain under the grass is very nice.
Paolo


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 10 Apr 2012 06:57:57
Message: <4f841235$1@news.povray.org>
On 10-4-2012 9:50, Paolo Gibellini wrote:
> Seen from here the rocky terrain under the grass is very nice.
> Paolo

Thanks to Jaime in fact. :-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Gancaloon progress report
Date: 11 Apr 2012 07:55:50
Message: <4f857146$1@news.povray.org>
Hi Thomas:

   This project is getting really big and detailed... and beautifully
done, indeed.

   BTW, the other day I was tired, watching TV without real interest. and
while changing channels randomly I found an old movie which instantly
made me remember your Gancaloon stuff. It was an old movie from 1974
which I never did watch before: "The Golden Voyage of Sinbad".

   Regards,

--
Jaime


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From: Thomas de Groot
Subject: Re: Gancaloon progress report
Date: 11 Apr 2012 10:22:59
Message: <4f8593c3$1@news.povray.org>
On 11-4-2012 13:55, Jaime Vives Piqueres wrote:
> Hi Thomas:
>
> This project is getting really big and detailed... and beautifully
> done, indeed.

Thank you indeed Jaime. You have inspired me a lot for this project, and 
still do.

>
> BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".

LOL! There is indeed a flavour of Sinbad in Gancaloon. 1001 Nights are 
never far from my mind, as are also the tales by Wilhelm Hauff which 
enchanted my youth, and likewise the adventures of Kara Ben Nemsi by 
Karl May.

Curiously, there was also another Sinbad film the other day, from the 
forties with Douglas Fairbanks, Jr. I don't remember the channel though.

Thomas


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From: Becraft, Robert
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 15:15:01
Message: <web.4f872998a58ad62b701cab10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Slowly making progress on Gancaloon. Embedding older or wip scenes like
> The Jackal area. Also I have decided on a geographical location.
>
> In the master scene, here, I have added SunPos.inc which enables me now
> to give realistic Sun heights according to date of the year and hour of
> the day. This image shows the town in April at GMT 16:20 hours. I have
> not yet decided if I shall correct for time zones. I probably will in
> order to use local time.
>
> Thomas


Thomas,

I love the landscape and your integration of your structures into the model.
I've worked with POV for almost 15 years and still struggle with landscapes.  Do
you have a posting of the technique you used to lay out the roads and place the
town buildings?

I have three military concerns...

The first is the amount of land area enclosed by the city wall and the small bit
that is occupied by the town.  Is it your intent to fill in this with more
structures?  The entire town population would be needed to man just the towers
on this wall.

Second, the port seems to be small and well defended for such a small area.
Profits from the docking fees must be extremely high.

Third, it appears your town is inside a bay area with a fortification on the
town side, how come you don't have a similar fortification on the opposite
shore.  Defending the bay would open up the entire space and give more room for
the ships to enter, dock, trade and improve the economic position of your town.

Also, based on the city sky-line, your town is occupied by a bunch of heathens
with no places of worship or praise.  Perhaps the fortifications are their
masters???

Robert.


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From: nemesis
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 15:43:33
Message: <4f873065$1@news.povray.org>
Jaime Vives Piqueres escreveu:
>   BTW, the other day I was tired, watching TV without real interest. and
> while changing channels randomly I found an old movie which instantly
> made me remember your Gancaloon stuff. It was an old movie from 1974
> which I never did watch before: "The Golden Voyage of Sinbad".

I do remember that one! :)


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From: Alain
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 16:36:29
Message: <4f873ccd@news.povray.org>

> Thomas de Groot<tho### [at] degrootorg>  wrote:
>> Slowly making progress on Gancaloon. Embedding older or wip scenes like
>> The Jackal area. Also I have decided on a geographical location.
>>
>> In the master scene, here, I have added SunPos.inc which enables me now
>> to give realistic Sun heights according to date of the year and hour of
>> the day. This image shows the town in April at GMT 16:20 hours. I have
>> not yet decided if I shall correct for time zones. I probably will in
>> order to use local time.
>>
>> Thomas
>
>
> Thomas,
>
> I love the landscape and your integration of your structures into the model.
> I've worked with POV for almost 15 years and still struggle with landscapes.  Do
> you have a posting of the technique you used to lay out the roads and place the
> town buildings?
>
> I have three military concerns...
>
> The first is the amount of land area enclosed by the city wall and the small bit
> that is occupied by the town.  Is it your intent to fill in this with more
> structures?  The entire town population would be needed to man just the towers
> on this wall.
The wall have a big disuasive effect, especialy if most of the time you 
only need to wory about some unorganised raiders.
It also secure fields from poachers and wild animals.

>
> Second, the port seems to be small and well defended for such a small area.
> Profits from the docking fees must be extremely high.
It may be more for the city's prestige than actual defence... Also, the 
coast on the sea side is not inviting for all but small skiffs and 
fishing embarcations.

>
> Third, it appears your town is inside a bay area with a fortification on the
> town side, how come you don't have a similar fortification on the opposite
> shore.  Defending the bay would open up the entire space and give more room for
> the ships to enter, dock, trade and improve the economic position of your town.
>
> Also, based on the city sky-line, your town is occupied by a bunch of heathens
> with no places of worship or praise.  Perhaps the fortifications are their
> masters???
In the Gancaloon world, many religions are extinct and the judean ones 
did not even realy start. The jews are still only a handfull of errant 
tribes without any kind of importance...
>
> Robert.
>


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From: Stephen
Subject: Re: Gancaloon progress report
Date: 12 Apr 2012 17:39:42
Message: <4f874b9e$1@news.povray.org>
On 12/04/2012 9:36 PM, Alain wrote:


>> The first is the amount of land area enclosed by the city wall and the
>> small bit
>> that is occupied by the town.  Is it your intent to fill in this with
>> more
>> structures?  The entire town population would be needed to man just
>> the towers
>> on this wall.
> The wall have a big disuasive effect, especialy if most of the time you
> only need to wory about some unorganised raiders.
> It also secure fields from poachers and wild animals.

Well the walls could be used like the Roman walls were in Britannia. 
They were used to keep the conquered peoples of the south from escaping 
to the free north.

-- 
Regards
     Stephen


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