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30 Jul 2024 22:21:34 EDT (-0400)
  a chocolate treat (Message 11 to 20 of 22)  
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From: Ive
Subject: Re: a chocolate treat
Date: 18 Mar 2011 16:58:37
Message: <4d83c77d@news.povray.org>
Am 18.03.2011 21:43, schrieb Jim Holsenback:

> Well here's take 2, I think I've arrived at chocolate!

thats bunny, err, funny...
...but your lighting seems not to match your HDR map (I assume) as seen 
in the reflections.

And I would prefer the chocolate color a bit lighter - sweet not 
bitter-sweet - if you know what I mean ;)

-Ive


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 18 Mar 2011 17:23:08
Message: <4d83cd3c$1@news.povray.org>
On 03/18/2011 05:58 PM, Ive wrote:
> Am 18.03.2011 21:43, schrieb Jim Holsenback:
>
>> Well here's take 2, I think I've arrived at chocolate!
>
> thats bunny, err, funny...
> ...but your lighting seems not to match your HDR map (I assume) as seen
> in the reflections.

In the background are loft windows from a hdr light map, and I was 
trying to simulate a physical light source ... a lamp on the table from 
the inner room. Lighting is still a tough challenge for me :-(

>
> And I would prefer the chocolate color a bit lighter - sweet not
> bitter-sweet - if you know what I mean ;)
>

hey choc of any kind is ok by me, but I /do/ love a small piece of dark 
choc at the bottom of a cup of coffee :-)


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From: Ive
Subject: Re: a chocolate treat
Date: 18 Mar 2011 18:08:04
Message: <4d83d7c4@news.povray.org>
Am 18.03.2011 22:23, schrieb Jim Holsenback:
> In the background are loft windows from a hdr light map, and I was
> trying to simulate a physical light source ... a lamp on the table from
> the inner room. Lighting is still a tough challenge for me :-(
>
Your scene gives the impression of an indoor daylight scene and so I 
would expect the light coming from the windows being the main light 
source - even if some desk lamp is turned on.
Meanwhile I do use HDR *images* rarely as they do always restrict my 
freedom in choosing the lighting setup (otherwise things look faked) - 
but I *do* always use HDR *lighting*.
E.g. you can put colored boxes with some high emission value into your 
scene to get nice highlights within reflective materials.
One of the main rules is to decide what the key-light and what the 
fill-lights should be. Playing around with the classical 
"Hollywood-Three-Point-Lighting" is a good starting point:

http://www.3drender.com/light/3point.html
(by Pixars's Jeremy Birn himself)

but this is also no *cure all* and the same is true for HDR-image-based 
lighting - well it all depends and I guess there is a reason that over 
there - where the 'big boys' are playing - is even a challenge *just* 
for lighting.

-Ive


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 07:39:50
Message: <4d85e786$1@news.povray.org>
On 03/18/2011 07:07 PM, Ive wrote:
> Am 18.03.2011 22:23, schrieb Jim Holsenback:
>> In the background are loft windows from a hdr light map, and I was
>> trying to simulate a physical light source ... a lamp on the table from
>> the inner room. Lighting is still a tough challenge for me :-(
>>
> Your scene gives the impression of an indoor daylight scene and so I
> would expect the light coming from the windows being the main light
> source - even if some desk lamp is turned on.
> Meanwhile I do use HDR *images* rarely as they do always restrict my
> freedom in choosing the lighting setup (otherwise things look faked) -
> but I *do* always use HDR *lighting*.
> E.g. you can put colored boxes with some high emission value into your
> scene to get nice highlights within reflective materials.
> One of the main rules is to decide what the key-light and what the
> fill-lights should be. Playing around with the classical
> "Hollywood-Three-Point-Lighting" is a good starting point:
>
> http://www.3drender.com/light/3point.html
> (by Pixars's Jeremy Birn himself)
>
> but this is also no *cure all* and the same is true for HDR-image-based
> lighting - well it all depends and I guess there is a reason that over
> there - where the 'big boys' are playing - is even a challenge *just*
> for lighting.
>
> -Ive
>
hey ... thanks for the pointers and link to the 3 point lighting write 
up. Still playing around with a 3 light rig that I can easily change 
(based on camera position) and I'm seeing MUCH better results


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From: clipka
Subject: Re: a chocolate treat
Date: 20 Mar 2011 07:46:20
Message: <4d85e90c$1@news.povray.org>
Am 20.03.2011 12:39, schrieb Jim Holsenback:

> hey ... thanks for the pointers and link to the 3 point lighting write
> up. Still playing around with a 3 light rig that I can easily change
> (based on camera position) and I'm seeing MUCH better results

Let us see what you have...


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 08:27:19
Message: <4d85f2a7@news.povray.org>
On 03/20/2011 08:46 AM, clipka wrote:
> Am 20.03.2011 12:39, schrieb Jim Holsenback:
>
>> hey ... thanks for the pointers and link to the 3 point lighting write
>> up. Still playing around with a 3 light rig that I can easily change
>> (based on camera position) and I'm seeing MUCH better results
>
> Let us see what you have...

When I changed over to 3pt lighting rig the chocolate texture needed an 
entirely different tune ... I was WAY too dark. Obviously previous 
lighting was really hurting the subsurface effect. Now after change 5424 
(and some light help) I'm more in the range for what I'd expect for 
various other finish attribute (mainly diffuse) ... but the subsurface 
pigment and translucency settings dialed in way more easier this time. I 
/did/ have some greenish artifacts in the crevices that aren't there now 
... 5424?? ... maybe more my lighting foo.

Anyway here's take 3


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From: clipka
Subject: Re: a chocolate treat
Date: 20 Mar 2011 10:25:06
Message: <4d860e42$1@news.povray.org>
Am 20.03.2011 13:27, schrieb Jim Holsenback:
> pigment and translucency settings dialed in way more easier this time. I
> /did/ have some greenish artifacts in the crevices that aren't there now
> .... 5424?? ... maybe more my lighting foo.

Might well have been change #5424.


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From: Jim Holsenback
Subject: Re: a chocolate treat
Date: 20 Mar 2011 10:52:35
Message: <4d8614b3$1@news.povray.org>
On 03/20/2011 11:24 AM, clipka wrote:
> Am 20.03.2011 13:27, schrieb Jim Holsenback:
>> pigment and translucency settings dialed in way more easier this time. I
>> /did/ have some greenish artifacts in the crevices that aren't there now
>> .... 5424?? ... maybe more my lighting foo.
>
> Might well have been change #5424.

working on doc adds related to #5428 now ... ha-ha good thing a went 
back and QA'ed myself as you /almost/ tripped me up with:

global_settings { subsurface { radiosity BOOL } }

AND

global_settings {  radiosity { subsurface BOOL } }

at any rate will have that squared away shortly


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From: Thomas de Groot
Subject: Re: a chocolate treat
Date: 22 Mar 2011 04:37:10
Message: <4d885fb6$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4d85e786$1@news.povray.org...
> hey ... thanks for the pointers and link to the 3 point lighting write up. 
> Still playing around with a 3 light rig that I can easily change (based on 
> camera position) and I'm seeing MUCH better results

I seem to remember that Jaime has a 3 point lighting setup scene  for 
POV-Ray on his site.

Thomas


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From: Jaime Vives Piqueres
Subject: Re: a chocolate treat
Date: 22 Mar 2011 04:59:20
Message: <4d8864e8@news.povray.org>

> I seem to remember that Jaime has a 3 point lighting setup scene for
> POV-Ray on his site.

   Not that I remember... perhaps my "studio kit" has some predefined
setup similar to the classic 3-point system, but it's surely not a great
example. I think you are remembering another example from someone
else. I seem to remember a great tutorial using an egg as subject, but
I can't remember right now who did it...


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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