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On 04/03/2011 12:52 PM, Jim Holsenback wrote:
> no worries there Stephen ...
:-D
--
Regards
Stephen
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On 04/03/2011 1:59 PM, Bill Pragnell wrote:
> Here's mine. Gratuitous sslt instead of your more subtle approach!
Nice and as someone used to say at my old judo class. "A good big un
always beats a good little un" B*gg*r the subtly. :-P
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Stephen
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On 04/03/2011 10:32 PM, Mike Raiford wrote:
> Final render:
>
Very nice.
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Regards
Stephen
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On 03/03/2011 2:06 PM, Stephen wrote:
> Thanks I'm running a render on my old dual core laptop. with the default
> values and samples 10 and aperture 0.400.
> It is rendering at 8 pps 2 hours into it an 17% done.
I don't think I try that again soon. It took 24 minutes less than a day
and a half for 800 X 450 pixels.
--
Regards
Stephen
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> Final render:
Nice!
Why is the reflection of the sphere not affected by the depth of field though?
Looks wrong to me...
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> Mike Raiford<"m[raiford]!at"@gmail.com> wrote:
>> Final render:
>
> Nice!
> Why is the reflection of the sphere not affected by the depth of field though?
> Looks wrong to me...
>
>
>
Physicaly acurate.
The depth of field for the reflection is NOT it's visual location on the
ground, but the full distance of the object-reflective surface-camera path.
Post process focal blur does it wrong as it ignore part of the effective
distance.
You are probably to used to the post process inacurate results.
Alain
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Jim Holsenback <jho### [at] povray org> wrote:
> On 02/22/2011 03:50 PM, Stephen wrote:
> > With a bit of a back light.
> > I think I'll wait until the next RC before continuing.
> >
> cool subject choice ... i forget the artist but a dragon image was what
> brought me to povray. hey where you been coming up with the cool test
> objects ... bishop?
Okay, back on-subject with an SSLT dragon, work-in-progress. I'm not really
satisfied with the textures yet but it's getting there... I've posted the dragon
mesh over in povray.binaries.misc so others can give it a try.
So, when's that next RC coming??
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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Attachments:
Download 'sslt_dragon_wip4.png' (733 KB)
Preview of image 'sslt_dragon_wip4.png'
![sslt_dragon_wip4.png](/povray.binaries.images/attachment/%3Cweb.4d727e26d81bd80d94d713cc0%40news.povray.org%3E/sslt_dragon_wip4.png?preview=1)
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> Okay, back on-subject with an SSLT dragon, work-in-progress. I'm not really
> satisfied with the textures yet but it's getting there... I've posted the dragon
> mesh over in povray.binaries.misc so others can give it a try.
Lovely! I should play with the textures too, I've been keeping it simple up till
now to get the hang of the effect.
> So, when's that next RC coming??
Quite!!
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I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
slow layered textures for the pigments, and the SSLT/radiosity/emission
artifacts in RC3 drive me bonkers!
So, I'm calling this one done for now. Rendered in 17.5 hrs.
Cheers,
Rob
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www.McGregorFineArt.com
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Attachments:
Download 'sslt_dragon_final.png' (1129 KB)
Preview of image 'sslt_dragon_final.png'
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On 03/06/2011 01:29 PM, Robert McGregor wrote:
> I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
> slow layered textures for the pigments, and the SSLT/radiosity/emission
> artifacts in RC3 drive me bonkers!
>
> So, I'm calling this one done for now. Rendered in 17.5 hrs.
>
> Cheers,
> Rob
dang ... that's looking pretty good there Rob!
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