POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon Server Time
31 Jul 2024 10:27:44 EDT (-0400)
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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 05:58:24
Message: <4d721750@news.povray.org>
On 04/03/2011 12:52 PM, Jim Holsenback wrote:
> no worries there Stephen ...

:-D

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:07:18
Message: <4d721966@news.povray.org>
On 04/03/2011 1:59 PM, Bill Pragnell wrote:
> Here's mine. Gratuitous sslt instead of your more subtle approach!

Nice and as someone used to say at my old judo class. "A good big un 
always beats a good little un" B*gg*r the subtly. :-P

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:08:37
Message: <4d7219b5$1@news.povray.org>
On 04/03/2011 10:32 PM, Mike Raiford wrote:
> Final render:
>

Very nice.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:20:24
Message: <4d721c78$1@news.povray.org>
On 03/03/2011 2:06 PM, Stephen wrote:
> Thanks I'm running a render on my old dual core laptop. with the default
> values and samples 10 and aperture 0.400.
> It is rendering at 8 pps 2 hours into it an 17% done.

I don't think I try that again soon. It took 24 minutes less than a day 
and a half for 800 X 450 pixels.

-- 
Regards
     Stephen


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From: Roman Reiner
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 06:25:01
Message: <web.4d721cb4d81bd80d954412b0@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> Final render:

Nice!
Why is the reflection of the sphere not affected by the depth of field though?
Looks wrong to me...


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From: Alain
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 13:15:51
Message: <4d727dd7$1@news.povray.org>

> Mike Raiford<"m[raiford]!at"@gmail.com>  wrote:
>> Final render:
>
> Nice!
> Why is the reflection of the sphere not affected by the depth of field though?
> Looks wrong to me...
>
>
>

Physicaly acurate.
The depth of field for the reflection is NOT it's visual location on the 
ground, but the full distance of the object-reflective surface-camera path.

Post process focal blur does it wrong as it ignore part of the effective 
distance.

You are probably to used to the post process inacurate results.



Alain


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From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 13:20:05
Message: <web.4d727e26d81bd80d94d713cc0@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> On 02/22/2011 03:50 PM, Stephen wrote:
> > With a bit of a back light.
> > I think I'll wait until the next RC before continuing.
> >
> cool subject choice ... i forget the artist but a dragon image was what
> brought me to povray. hey where you been coming up with the cool test
> objects ... bishop?

Okay, back on-subject with an SSLT dragon, work-in-progress. I'm not really
satisfied with the textures yet but it's getting there... I've posted the dragon
mesh over in povray.binaries.misc so others can give it a try.

So, when's that next RC coming??

Cheers,
Rob

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'sslt_dragon_wip4.png' (733 KB)

Preview of image 'sslt_dragon_wip4.png'
sslt_dragon_wip4.png


 

From: Bill Pragnell
Subject: Re: SSLT Dragon
Date: 5 Mar 2011 14:55:01
Message: <web.4d7294ddd81bd80da7b682960@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Okay, back on-subject with an SSLT dragon, work-in-progress. I'm not really
> satisfied with the textures yet but it's getting there... I've posted the dragon
> mesh over in povray.binaries.misc so others can give it a try.

Lovely! I should play with the textures too, I've been keeping it simple up till
now to get the hang of the effect.

> So, when's that next RC coming??

Quite!!


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From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 12:30:02
Message: <web.4d73c42fd81bd80d94d713cc0@news.povray.org>
I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
slow layered textures for the pigments, and the SSLT/radiosity/emission
artifacts in RC3 drive me bonkers!

So, I'm calling this one done for now. Rendered in 17.5 hrs.

Cheers,
Rob

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'sslt_dragon_final.png' (1129 KB)

Preview of image 'sslt_dragon_final.png'
sslt_dragon_final.png


 

From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 6 Mar 2011 13:12:50
Message: <4d73cea2$1@news.povray.org>
On 03/06/2011 01:29 PM, Robert McGregor wrote:
> I suppose I'll wait until RC4 to do more SSLT; it's a real pain having to use
> slow layered textures for the pigments, and the SSLT/radiosity/emission
> artifacts in RC3 drive me bonkers!
> 
> So, I'm calling this one done for now. Rendered in 17.5 hrs.
> 
> Cheers,
> Rob

dang ... that's looking pretty good there Rob!


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