> Mike Raiford<"m[raiford]!at"@gmail.com> wrote:
>> Final render:
>
> Nice!
> Why is the reflection of the sphere not affected by the depth of field though?
> Looks wrong to me...
>
>
>
Physicaly acurate.
The depth of field for the reflection is NOT it's visual location on the
ground, but the full distance of the object-reflective surface-camera path.
Post process focal blur does it wrong as it ignore part of the effective
distance.
You are probably to used to the post process inacurate results.
Alain
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