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On 04/03/2011 11:14 AM, Jim Holsenback wrote:
> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>
>>> Umm... [Looks around, whistles innocently ....]
>>
>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>
>> Mosaic preview, 1920x1080, downsized. On final pass.
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>
Not me. I'll probably wait until Bishop3D supports it after 3.7 is released.
> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>
It wasn't you who wrote that, was it?
May I suggest something like:
"For each pattern, each individual tile of the pattern has the same
bevelling as the other tiles in that pattern, allowing regular caulking
to be defined. For a pattern with N kind of tiles, the main
colour/texture of the tiles are at x/N (with x going from 0 to N-1), and
the extreme colour/texture caulk for these tiles are at (x+1)/N, the
bevel covering the range between these two values.
Each tile has a side which is exactly one unit long. The tiles extend
infinitely in the +y and -y directions and if no map is specified then a
default grey map is used."
That may be wrong and an example would help as the maths is not easy for
me to visulise.
(Everyone's a critic and you've done a power of good work on your own.)
--
Regards
Stephen
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On 03/04/2011 07:54 AM, Stephen wrote:
> On 04/03/2011 11:14 AM, Jim Holsenback wrote:
>> On 03/04/2011 12:32 AM, Mike Raiford wrote:
>>> On 3/3/2011 10:23 PM, Mike Raiford wrote:
>>>
>>>> Umm... [Looks around, whistles innocently ....]
>>>
>>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>>>
>>> Mosaic preview, 1920x1080, downsized. On final pass.
>>
>> far be it for me to buck tradition (checkered planes) but has anyone
>> tried the tiling pattern?
>>
>
> Not me. I'll probably wait until Bishop3D supports it after 3.7 is
> released.
>
>> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>>
>
> It wasn't you who wrote that, was it?
nope ... lifted straight out of the change log (developers narrative)
>
> May I suggest something like:
>
> "For each pattern, each individual tile of the pattern has the same
> bevelling as the other tiles in that pattern, allowing regular caulking
> to be defined. For a pattern with N kind of tiles, the main
> colour/texture of the tiles are at x/N (with x going from 0 to N-1), and
> the extreme colour/texture caulk for these tiles are at (x+1)/N, the
> bevel covering the range between these two values.
>
> Each tile has a side which is exactly one unit long. The tiles extend
> infinitely in the +y and -y directions and if no map is specified then a
> default grey map is used."
>
> That may be wrong and an example would help as the maths is not easy for
> me to visulise.
>
> (Everyone's a critic and you've done a power of good work on your own.)
>
no worries there Stephen ... towards the end of the doc adds I started
copping an attitude (several times almost walked away from it as I
didn't sign on to the project as a content "gardener") as I was
practically the only one doing anything. I just slammed it in, so I'll
work your changes into that passage ... btw: much better wording (proper
grammar etc)
Cheers
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On 3/4/2011 5:14 AM, Jim Holsenback wrote:
>
> far be it for me to buck tradition (checkered planes) but has anyone
> tried the tiling pattern?
>
> http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
>
> Mirrored (at the mid-point) color/texture maps work best
I have... and Pavement, too. Fun stuff. As I said before, lots of new
stuff to play with. The tiling patterns will definitely add a new
dimension to scenes that use strictly procedural textures. I like it.
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
Looks good!
Here's mine. Gratuitous sslt instead of your more subtle approach!
:)
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Attachments:
Download 'rsocp_sslt01.jpg' (99 KB)
Preview of image 'rsocp_sslt01.jpg'
![rsocp_sslt01.jpg](/povray.binaries.images/attachment/%3Cweb.4d70f026d81bd80d6dd25f0b0%40news.povray.org%3E/rsocp_sslt01.jpg?preview=1)
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 3/4/2011 5:14 AM, Jim Holsenback wrote:
> >
> > far be it for me to buck tradition (checkered planes) but has anyone
> > tried the tiling pattern?
> >
> > http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
> >
> > Mirrored (at the mid-point) color/texture maps work best
>
> I have... and Pavement, too. Fun stuff. As I said before, lots of new
> stuff to play with. The tiling patterns will definitely add a new
> dimension to scenes that use strictly procedural textures. I like it.
Wow, this completely passed me by. Excellent, I must have a play!
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> > On 3/4/2011 5:14 AM, Jim Holsenback wrote:
> > >
> > > far be it for me to buck tradition (checkered planes) but has anyone
> > > tried the tiling pattern?
> > >
> > > http://wiki.povray.org/content/Documentation:Reference_Section_5.5#Tiling
> > >
> > > Mirrored (at the mid-point) color/texture maps work best
> >
> > I have... and Pavement, too. Fun stuff. As I said before, lots of new
> > stuff to play with. The tiling patterns will definitely add a new
> > dimension to scenes that use strictly procedural textures. I like it.
>
> Wow, this completely passed me by. Excellent, I must have a play!
Well how about that, I missed this too.
What I also would've liked is a 2D crackle pattern. There I times when I need a
2D version and a simple slice of 3D isn't quite the same. I did try my hand at
coding this once with a little success, but unfortunately I'm not completely
adept at putting the code together for proper inclusion...
-tgq
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> > I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Looks good!
>
> Here's mine. Gratuitous sslt instead of your more subtle approach!
>
> :)
Bill, this is beautiful in its minimalism, and the gratuitous SSLT works really
well here. Nice :)
-------------------------------------------------
www.McGregorFineArt.com
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Final render:
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Attachments:
Download 'chextest3.jpg' (203 KB)
Preview of image 'chextest3.jpg'
![chextest3.jpg](/povray.binaries.images/attachment/%3C4d7168cd%40news.povray.org%3E/chextest3.jpg?preview=1)
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On 3/4/2011 7:59 AM, Bill Pragnell wrote:
> Mike Raiford<"m[raiford]!at"@gmail.com> wrote:
>> I'm not, NOT rendering SSLT checkered spheres over checkered planes....
>
> Looks good!
>
> Here's mine. Gratuitous sslt instead of your more subtle approach!
>
> :)
Ohhhhh... NICE. I like it :)
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Am 03.03.2011 22:30, schrieb Stephen:
> Who is going to do a SSLT sphere on a chequered plane?
Been there, done that ;-)
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