POV-Ray : Newsgroups : povray.binaries.images : SSLT Dragon Server Time
31 Jul 2024 08:24:37 EDT (-0400)
  SSLT Dragon (Message 46 to 55 of 105)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 09:07:01
Message: <4d6fa085$1@news.povray.org>
On 03/03/2011 1:44 PM, Mike Raiford wrote:
> My personal recipe:
>
> Confidence .9
> Variance 1/64
> Samples to taste, for quicker renders, 10 does the job. For final
> renders I'll go as high as 1000.
>
> Why 1/64 on variance? Well, pixel-to-pixel it's very hard to see the
> difference between a value that's 4 levels different than the next
> (Though 3.7's gamma may change that in shadow or highlight areas) If you
> must, go for the default variance. It slows a little bit, but not much.
> As for confidence? Dunno. .9 is just sort of an arbitrary value.
>
> Either than or start with the defaults, They're good enough (except
> samples) occasionally I'll push confidence to 3 nines or even 4 nines,
> if I think I'm going to get anything out of it.

Thanks I'm running a render on my old dual core laptop. with the default 
values and samples 10 and aperture 0.400.
It is rendering at 8 pps 2 hours into it an 17% done.

I'll try variance = 1/64 next.

-- 
Regards
     Stephen


Post a reply to this message

From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 09:48:13
Message: <4d6faa2d$1@news.povray.org>
On 03/03/2011 09:59 AM, Stephen wrote:
> On 03/03/2011 1:50 PM, Jim Holsenback wrote:
>> On 03/03/2011 06:03 AM, Stephen wrote:
>>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>>> that is any help.
>>
>> cool .. thanks my brother from another mother
>>
> 
> LOL
> Whatever you're smoking, I want some. :-D
> 
it's called insomnia ... and I think I'll scream if we don't get some
sunshine soon (sick of winter and gray days)


Post a reply to this message

From: Stephen
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 10:40:48
Message: <4d6fb680$1@news.povray.org>
On 03/03/2011 2:48 PM, Jim Holsenback wrote:
>> LOL
>> >  Whatever you're smoking, I want some.:-D
>> >
> it's called insomnia ... and I think I'll scream if we don't get some
> sunshine soon (sick of winter and gray days)

I sympathise my wife has that problem. I on the other hand sleep the 
sleep of the just.


I would have thought that long nights and short days would meen that you 
sleep longer.


-- 
Regards
     Stephen


Post a reply to this message

From: Robert McGregor
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 11:00:01
Message: <web.4d6fba03d81bd80d86ff1d480@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> On 03/02/2011 03:39 PM, Robert McGregor wrote:
> > And uploaded the inc file to my web site, the link is here:
> > http://news.povray.org/web.4aa18ba663e55f164726e92b0@news.povray.org
>
> OK what am I doing wrong? I've used mesh objects before so I'm not
> blazing any new territory here. I see the parse (tokens) of the object
> then the render ... get an empty scene except my ground plane and light
> source (zoomed way back looked u/d ... scaled too) don't see nuttin' ...
> I should be able to (after including the Lucy file I downloaded from
> your site and do:
>
> object { Lucy_Statue pigment {rgb 1}}
>
> btw stats just show 2 objects (plane and light_source)
>
> shucks ... I wanted to play too ;-)

Jim, she's ~929 units tall; try this with my version of the mesh to make her ~5
units tall:

camera {
   location <0, 0, -15>
   look_at  <0, 0, 0>
   right    x*image_width/image_height
   angle    60
}

light_source{ <-300, 300, -300> rgb 1 }

#include "shapes.inc"
#include "Lucy_POV_geom.inc"

#declare Lucy_Statue = object {
   Center_Object(Lucy_Statue, x+y+z)
   scale 1/929*5
   rotate y*180
}
object { Lucy_Statue pigment { rgb 1 } }

Cheers,
Rob

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 13:00:47
Message: <4d6fd74f@news.povray.org>
On 03/03/2011 06:03 AM, Stephen wrote:
> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
> that is any help.
> I can now see the advantage of using a modeller that has an OpenGl display.

Ok ... here's my version rendered with RC4. I've settled for a more
subtle effect


Post a reply to this message


Attachments:
Download 'work.png' (318 KB)

Preview of image 'work.png'
work.png


 

From: Stephen
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 13:08:55
Message: <4d6fd937$1@news.povray.org>
On 03/03/2011 6:00 PM, Jim Holsenback wrote:
> On 03/03/2011 06:03 AM, Stephen wrote:
>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>> that is any help.
>> I can now see the advantage of using a modeller that has an OpenGl display.
>
> Ok ... here's my version rendered with RC4. I've settled for a more
> subtle effect
>
RC4! Drool.
Nice image have you tried using a back light?

-- 
Regards
     Stephen


Post a reply to this message

From: Mike Raiford
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 13:57:13
Message: <4d6fe489$1@news.povray.org>
On 3/3/2011 12:00 PM, Jim Holsenback wrote:

>
> Ok ... here's my version rendered with RC4. I've settled for a more
> subtle effect
>

Wait... Did I miss something? is RC4 out already?


Post a reply to this message

From: Stephen
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 14:12:21
Message: <4d6fe815@news.povray.org>
On 03/03/2011 6:56 PM, Mike Raiford wrote:
> On 3/3/2011 12:00 PM, Jim Holsenback wrote:
>
>>
>> Ok ... here's my version rendered with RC4. I've settled for a more
>> subtle effect
>>
>
> Wait... Did I miss something? is RC4 out already?

I think that Jim gets first dabs 'cause he writes the documentation.

-- 
Regards
     Stephen


Post a reply to this message

From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 15:39:18
Message: <4d6ffc76$1@news.povray.org>
On 03/03/2011 02:08 PM, Stephen wrote:
> On 03/03/2011 6:00 PM, Jim Holsenback wrote:
>> On 03/03/2011 06:03 AM, Stephen wrote:
>>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>>> that is any help.
>>> I can now see the advantage of using a modeller that has an OpenGl
>>> display.
>>
>> Ok ... here's my version rendered with RC4. I've settled for a more
>> subtle effect
>>
> RC4! Drool.
> Nice image have you tried using a back light?
> 

not until now I hadn't ... ran a low samples example (light source and
hdr flipped y*180) ... interesting effect, however looks like I'll need
a whole different tune (reminds me of tuning IF stages in
transmitter/receivers) ... maybe it's telling me that my settings
weren't so hot to begin with. The translucency effect is more
pronounced, almost to the point of practically being able to see through
the material. I can see that I have more experimenting ahead ... this
stuff is fun and frustrating at the same time ;-)

ha-ha ... and yikes this thread sure has generated a lot of bandwidth
(i'm posting 55th message to this thread)


Post a reply to this message

From: Darren New
Subject: Re: SSLT Dragon
Date: 3 Mar 2011 16:01:11
Message: <4d700197$1@news.povray.org>
Jim Holsenback wrote:
> it's called insomnia ... and I think I'll scream if we don't get some
> sunshine soon (sick of winter and gray days)

Surprisingly, I find that full-spectrum light bulbs really do help.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.