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On 03/03/2011 9:26 AM, Bill Pragnell wrote:
>> If you feel like multiplying "mm_per_unit" by some value just to make
>> > your material look right, instead divide the coefficients by that value.
> Right.
>
> Thanks for the clarification.:)
>
>
Me too. :-)
--
Regards
Stephen
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On 03/03/2011 9:26 AM, Bill Pragnell wrote:
>> > (I personally favor focal blur over AA though, as I think the
>> > confidence/variance approach is superior the AA's mechanism.)
> Agreed!
>
I've not used focal blur much. What settings would be a good starting point?
--
Regards
Stephen
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On 3/3/2011 5:09 AM, Stephen wrote:
> On 03/03/2011 9:26 AM, Bill Pragnell wrote:
>>> > (I personally favor focal blur over AA though, as I think the
>>> > confidence/variance approach is superior the AA's mechanism.)
>> Agreed!
>>
>
> I've not used focal blur much. What settings would be a good starting
> point?
>
My personal recipe:
Confidence .9
Variance 1/64
Samples to taste, for quicker renders, 10 does the job. For final
renders I'll go as high as 1000.
Why 1/64 on variance? Well, pixel-to-pixel it's very hard to see the
difference between a value that's 4 levels different than the next
(Though 3.7's gamma may change that in shadow or highlight areas) If you
must, go for the default variance. It slows a little bit, but not much.
As for confidence? Dunno. .9 is just sort of an arbitrary value.
Either than or start with the defaults, They're good enough (except
samples) occasionally I'll push confidence to 3 nines or even 4 nines,
if I think I'm going to get anything out of it.
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On 03/03/2011 06:03 AM, Stephen wrote:
> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
> that is any help.
cool .. thanks my brother from another mother
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On 03/03/2011 1:50 PM, Jim Holsenback wrote:
> On 03/03/2011 06:03 AM, Stephen wrote:
>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>> that is any help.
>
> cool .. thanks my brother from another mother
>
LOL
Whatever you're smoking, I want some. :-D
--
Regards
Stephen
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On 03/03/2011 1:44 PM, Mike Raiford wrote:
> My personal recipe:
>
> Confidence .9
> Variance 1/64
> Samples to taste, for quicker renders, 10 does the job. For final
> renders I'll go as high as 1000.
>
> Why 1/64 on variance? Well, pixel-to-pixel it's very hard to see the
> difference between a value that's 4 levels different than the next
> (Though 3.7's gamma may change that in shadow or highlight areas) If you
> must, go for the default variance. It slows a little bit, but not much.
> As for confidence? Dunno. .9 is just sort of an arbitrary value.
>
> Either than or start with the defaults, They're good enough (except
> samples) occasionally I'll push confidence to 3 nines or even 4 nines,
> if I think I'm going to get anything out of it.
Thanks I'm running a render on my old dual core laptop. with the default
values and samples 10 and aperture 0.400.
It is rendering at 8 pps 2 hours into it an 17% done.
I'll try variance = 1/64 next.
--
Regards
Stephen
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On 03/03/2011 09:59 AM, Stephen wrote:
> On 03/03/2011 1:50 PM, Jim Holsenback wrote:
>> On 03/03/2011 06:03 AM, Stephen wrote:
>>> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
>>> that is any help.
>>
>> cool .. thanks my brother from another mother
>>
>
> LOL
> Whatever you're smoking, I want some. :-D
>
it's called insomnia ... and I think I'll scream if we don't get some
sunshine soon (sick of winter and gray days)
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On 03/03/2011 2:48 PM, Jim Holsenback wrote:
>> LOL
>> > Whatever you're smoking, I want some.:-D
>> >
> it's called insomnia ... and I think I'll scream if we don't get some
> sunshine soon (sick of winter and gray days)
I sympathise my wife has that problem. I on the other hand sleep the
sleep of the just.
I would have thought that long nights and short days would meen that you
sleep longer.
--
Regards
Stephen
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Jim Holsenback <jho### [at] povray org> wrote:
> On 03/02/2011 03:39 PM, Robert McGregor wrote:
> > And uploaded the inc file to my web site, the link is here:
> > http://news.povray.org/web.4aa18ba663e55f164726e92b0@news.povray.org
>
> OK what am I doing wrong? I've used mesh objects before so I'm not
> blazing any new territory here. I see the parse (tokens) of the object
> then the render ... get an empty scene except my ground plane and light
> source (zoomed way back looked u/d ... scaled too) don't see nuttin' ...
> I should be able to (after including the Lucy file I downloaded from
> your site and do:
>
> object { Lucy_Statue pigment {rgb 1}}
>
> btw stats just show 2 objects (plane and light_source)
>
> shucks ... I wanted to play too ;-)
Jim, she's ~929 units tall; try this with my version of the mesh to make her ~5
units tall:
camera {
location <0, 0, -15>
look_at <0, 0, 0>
right x*image_width/image_height
angle 60
}
light_source{ <-300, 300, -300> rgb 1 }
#include "shapes.inc"
#include "Lucy_POV_geom.inc"
#declare Lucy_Statue = object {
Center_Object(Lucy_Statue, x+y+z)
scale 1/929*5
rotate y*180
}
object { Lucy_Statue pigment { rgb 1 } }
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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On 03/03/2011 06:03 AM, Stephen wrote:
> I've uploaded to povray.binaries.misc a cut down version of the mesh, if
> that is any help.
> I can now see the advantage of using a modeller that has an OpenGl display.
Ok ... here's my version rendered with RC4. I've settled for a more
subtle effect
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Attachments:
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Preview of image 'work.png'
![work.png](/povray.binaries.images/attachment/%3C4d6fd74f%40news.povray.org%3E/work.png?preview=1)
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