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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4d677237d81bd80d6dd25f0b0@news.povray.org...
> I'll try again next time I'm in front of it... failing that, I might still
> have
> the converted .inc file, if it's still useful?
Yes, Bill, that would be fine indeed.
Thomas
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Stephen <mcavoys_at@aoldotcom> wrote:
> On 25/02/2011 9:11 AM, Bill Pragnell wrote:
> > I'll try again next time I'm in front of it... failing that, I might still have
> > the converted .inc file, if it's still useful?
>
> That would be great, Bill.
http://www.infradead.org/~wmp/lucy.inc.zip
It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4d6ade48d81bd80da7b682960@news.povray.org...
>
> It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!
Thank you indeed, Bill!
Thomas
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On 27/02/2011 11:29 PM, Bill Pragnell wrote:
> It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!
Thanks Bill, quick to download too. :-D
--
Regards
Stephen
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Stephen <mcavoys_at@aoldotcom> wrote:
> On 24/02/2011 9:30 AM, Bill Pragnell wrote:
> >> I had the same problem with Lucy, using MeshLab. Somehow I could not get it
> >> > converted.
> > What seemed to be the issue? I also converted Lucy (I think with Meshlab +
> > Poseray) a couple of years ago and had no problems. I did lower the triangle
> > count a bit, since the file size was vast and I knew most of it would be
> > sub-pixel in the scene I was making...
> >
> >
> MeshLab fails with an error message saying that the application has
> requested the Runtime to terminate in an unusual way.
>
> PoseRay might do it. But slowly, slowly!
> After about 10 minutes loading the PLY file the % completed bar is at
> about 2%.
I thought I'd give this a go - I grabbed the PLY file of Lucy and wrote a few
lines of Smalltalk to convert into a mesh2 file - took about 30 minutes. Flat
polygons, but, as Bill said, they're probably going to be sub-pixel anyway.
But. But... The resulting file (with 5 decimal places of accuracy) is 1.2GB in
size, and when I tried to render it on my 4GB MacBook Pro, POV took about 3.8GB
of Virtual Memory, which nowhere near fitted into the 2.3GB of free RAM I had
after the OS and file buffers took their slices. I left it trying to parse the
file for about 50 minutes then just gave up.
I might give it a go on an AWS EC2 cloud instance - it's US$0.68 per hour for a
8 CPU/7G RAM/64 Bit machine. But I've still got to get a 1.2GB file onto it!
I'm *not* going to give anyone the file, but you welcome to take the code and
run it yourself in Pharo 1.2 (a Smalltalk development environment). You *will*
need a 6GB, 8GB or greater machine to use the mesh2 though!
Cheers,
Edouard.
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On 01/03/2011 9:58 AM, Edouard wrote:
> I thought I'd give this a go -
What might be of help, if you can do it, is to simplify the model. Using
a trial version of 3DS Max I reduced the vertex count to 20% of the
original (28 Meg, 9 Meg zipped)
--
Regards
Stephen
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Attachments:
Download 'lucy20_01b_1.jpg' (156 KB)
Preview of image 'lucy20_01b_1.jpg'
![lucy20_01b_1.jpg](/povray.binaries.images/attachment/%3C4d6ce10e%40news.povray.org%3E/lucy20_01b_1.jpg?preview=1)
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On 03/01/2011 08:05 AM, Stephen wrote:
> On 01/03/2011 9:58 AM, Edouard wrote:
>> I thought I'd give this a go -
>
> What might be of help, if you can do it, is to simplify the model. Using
> a trial version of 3DS Max I reduced the vertex count to 20% of the
> original (28 Meg, 9 Meg zipped)
>
>
sweet ... excellent material!
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On 01/03/2011 1:59 PM, Jim Holsenback wrote:
> sweet ... excellent material!
Thanks but it is the bog standard marble. It is backlit and that makes a
difference. :-)
I think I'll try Lucy with the material map I used for the Buddha.
--
Regards
Stephen
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On 01/03/2011 4:53 PM, Stephen wrote:
> On 01/03/2011 1:59 PM, Jim Holsenback wrote:
>> sweet ... excellent material!
>
> Thanks but it is the bog standard marble. It is backlit and that makes a
> difference. :-)
> I think I'll try Lucy with the material map I used for the Buddha.
>
And here it is. I've created another simplified mesh using 10% of the
vertexes (14 Meg zipped to 5 Meg). It messes up my big idea of
mm_per_unit though.
I don't mind sharing it even though 3DS Max says the mesh is a rats nest.
--
Regards
Stephen
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Attachments:
Download 'lucy10_01_.jpg' (191 KB)
Preview of image 'lucy10_01_.jpg'
![lucy10_01_.jpg](/povray.binaries.images/attachment/%3C4d6d833c%40news.povray.org%3E/lucy10_01_.jpg?preview=1)
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Stephen <mcavoys_at@aoldotcom> wrote:
> And here it is. I've created another simplified mesh using 10% of the
> vertexes (14 Meg zipped to 5 Meg). It messes up my big idea of
> mm_per_unit though.
Here's my little attempt. Rendered in 10mins, without aa though. One thing I've
noticed is that I get a large number of bright single-pixel artifacts unless I
use large sample counts (using 1000,100 here), even when also using aa. Is there
any way to avoid this, or is it just the nature of the beast?
Bill
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Attachments:
Download 'sublucy.jpg' (36 KB)
Preview of image 'sublucy.jpg'
![sublucy.jpg](/povray.binaries.images/attachment/%3Cweb.4d6d8811d81bd80da7b682960%40news.povray.org%3E/sublucy.jpg?preview=1)
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