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30 Jul 2024 22:18:33 EDT (-0400)
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From: Thomas de Groot
Subject: Re: SSLT Dragon
Date: 27 Feb 2011 03:18:16
Message: <4d6a08c8@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4d677237d81bd80d6dd25f0b0@news.povray.org...
> I'll try again next time I'm in front of it... failing that, I might still 
> have
> the converted .inc file, if it's still useful?

Yes, Bill, that would be fine indeed.

Thomas


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From: Bill Pragnell
Subject: Re: SSLT Dragon
Date: 27 Feb 2011 18:30:00
Message: <web.4d6ade48d81bd80da7b682960@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 25/02/2011 9:11 AM, Bill Pragnell wrote:
> > I'll try again next time I'm in front of it... failing that, I might still have
> > the converted .inc file, if it's still useful?
>
> That would be great, Bill.

http://www.infradead.org/~wmp/lucy.inc.zip

It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!


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From: Thomas de Groot
Subject: Re: SSLT Dragon
Date: 28 Feb 2011 03:17:23
Message: <4d6b5a13@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4d6ade48d81bd80da7b682960@news.povray.org...
>
> It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!


Thank you indeed, Bill!

Thomas


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From: Stephen
Subject: Re: SSLT Dragon
Date: 28 Feb 2011 04:05:31
Message: <4d6b655b@news.povray.org>
On 27/02/2011 11:29 PM, Bill Pragnell wrote:
> It's about 60mb. One mesh2, #declared as 'lucy'. Enjoy!

Thanks Bill, quick to download too. :-D

-- 
Regards
     Stephen


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From: Edouard
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 05:00:01
Message: <web.4d6cc33fd81bd80dc4633eb90@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 24/02/2011 9:30 AM, Bill Pragnell wrote:
> >> I had the same problem with Lucy, using MeshLab. Somehow I could not get it
> >> >  converted.
> > What seemed to be the issue? I also converted Lucy (I think with Meshlab +
> > Poseray) a couple of years ago and had no problems. I did lower the triangle
> > count a bit, since the file size was vast and I knew most of it would be
> > sub-pixel in the scene I was making...
> >
> >
> MeshLab fails with an error message saying that the application has
> requested the Runtime to terminate in an unusual way.
>
> PoseRay might do it. But slowly, slowly!
> After about 10 minutes loading the PLY file the % completed bar is at
> about 2%.

I thought I'd give this a go - I grabbed the PLY file of Lucy and wrote a few
lines of Smalltalk to convert into a mesh2 file - took about 30 minutes. Flat
polygons, but, as Bill said, they're probably going to be sub-pixel anyway.

But. But... The resulting file (with 5 decimal places of accuracy) is 1.2GB in
size, and when I tried to render it on my 4GB MacBook Pro, POV took about 3.8GB
of Virtual Memory, which nowhere near fitted into the 2.3GB of free RAM I had
after the OS and file buffers took their slices. I left it trying to parse the
file for about 50 minutes then just gave up.

I might give it a go on an AWS EC2 cloud instance - it's US$0.68 per hour for a
8 CPU/7G RAM/64 Bit machine. But I've still got to get a 1.2GB file onto it!

I'm *not* going to give anyone the file, but you welcome to take the code and
run it yourself in Pharo 1.2 (a Smalltalk development environment). You *will*
need a 6GB, 8GB or greater machine to use the mesh2 though!

Cheers,
Edouard.


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From: Stephen
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 07:05:34
Message: <4d6ce10e@news.povray.org>
On 01/03/2011 9:58 AM, Edouard wrote:
> I thought I'd give this a go -

What might be of help, if you can do it, is to simplify the model. Using 
a trial version of 3DS Max I reduced the vertex count to 20% of the 
original (28 Meg, 9 Meg zipped)


-- 
Regards
     Stephen


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Attachments:
Download 'lucy20_01b_1.jpg' (156 KB)

Preview of image 'lucy20_01b_1.jpg'
lucy20_01b_1.jpg


 

From: Jim Holsenback
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 08:59:30
Message: <4d6cfbc2$1@news.povray.org>
On 03/01/2011 08:05 AM, Stephen wrote:
> On 01/03/2011 9:58 AM, Edouard wrote:
>> I thought I'd give this a go -
> 
> What might be of help, if you can do it, is to simplify the model. Using
> a trial version of 3DS Max I reduced the vertex count to 20% of the
> original (28 Meg, 9 Meg zipped)
> 
> 
sweet ... excellent material!


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From: Stephen
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 11:53:53
Message: <4d6d24a1$1@news.povray.org>
On 01/03/2011 1:59 PM, Jim Holsenback wrote:
> sweet ... excellent material!

Thanks but it is the bog standard marble. It is backlit and that makes a 
difference. :-)
I think I'll try Lucy with the material map I used for the Buddha.

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 18:37:32
Message: <4d6d833c@news.povray.org>
On 01/03/2011 4:53 PM, Stephen wrote:
> On 01/03/2011 1:59 PM, Jim Holsenback wrote:
>> sweet ... excellent material!
>
> Thanks but it is the bog standard marble. It is backlit and that makes a
> difference. :-)
> I think I'll try Lucy with the material map I used for the Buddha.
>

And here it is. I've created another simplified mesh using 10% of the 
vertexes (14 Meg zipped to 5 Meg). It messes up my big idea of 
mm_per_unit though.
I don't mind sharing it even though 3DS Max says the mesh is a rats nest.

-- 
Regards
     Stephen


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Attachments:
Download 'lucy10_01_.jpg' (191 KB)

Preview of image 'lucy10_01_.jpg'
lucy10_01_.jpg


 

From: Bill Pragnell
Subject: Re: SSLT Dragon
Date: 1 Mar 2011 19:00:01
Message: <web.4d6d8811d81bd80da7b682960@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> And here it is. I've created another simplified mesh using 10% of the
> vertexes (14 Meg zipped to 5 Meg). It messes up my big idea of
> mm_per_unit though.

Here's my little attempt. Rendered in 10mins, without aa though. One thing I've
noticed is that I get a large number of bright single-pixel artifacts unless I
use large sample counts (using 1000,100 here), even when also using aa. Is there
any way to avoid this, or is it just the nature of the beast?

Bill


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Attachments:
Download 'sublucy.jpg' (36 KB)

Preview of image 'sublucy.jpg'
sublucy.jpg


 

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