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31 Jul 2024 00:25:49 EDT (-0400)
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From: Stephen
Subject: Re: Die, cast
Date: 24 Feb 2011 11:24:56
Message: <4d668658$1@news.povray.org>
On 24/02/2011 3:26 PM, clipka wrote:
> Am 24.02.2011 12:19, schrieb Stephen:
>> I'm having problems with the mm_per_unit as it seems to need adjusted
>> WRT each mesh. I'm running tests as we speak.
>
> Nope - I'm pretty sure that's not the case.
>

I have a vague idea that it might be related to the scale of the model 
not the actual size of the model in PovRay. For instance I got better 
looking results with Vicky when I set the mm_per_unit as if she was 
1676.4 mm not the 228.6 mm she was scaled in the scene.
But then you wrote the code and what do I know. So I am experimenting 
with mm_per_unit, scattering values and material scales.

> There are some issues though that may be related to what you experience;
> for instance, SSLT doesn't yet know about unions, and needs meshes to be
> closed for realism; as your lamp Vicky comes in partial meshes, that's
> currently my best bet for what might cause you trouble.


a DFX which is a single mesh. When I exported her as an OBJ the joins 

into my models.

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Die, cast
Date: 24 Feb 2011 14:38:06
Message: <4d66b39e$1@news.povray.org>
Am 24.02.2011 17:24, schrieb Stephen:

> I have a vague idea that it might be related to the scale of the model
> not the actual size of the model in PovRay. For instance I got better
> looking results with Vicky when I set the mm_per_unit as if she was
> 1676.4 mm not the 228.6 mm she was scaled in the scene.
> But then you wrote the code and what do I know. So I am experimenting
> with mm_per_unit, scattering values and material scales.

I'd recommend leaving mm_per_unit as it /should/ be. If that doesn't 
give you the proper look, it's the scattering parameters that need tweaking.


> a DFX which is a single mesh. When I exported her as an OBJ the joins

> into my models.

No need to have it /perfectly/ closed. As far as that goes, SSLT should 
be rather robust.


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From: Stephen
Subject: Re: Die, cast
Date: 25 Feb 2011 04:25:01
Message: <web.4d67751244ccc992c22181d10@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 24.02.2011 17:24, schrieb Stephen:
>
> > I have a vague idea that it might be related to the scale of the model
> > not the actual size of the model in PovRay. For instance I got better
> > looking results with Vicky when I set the mm_per_unit as if she was
> > 1676.4 mm not the 228.6 mm she was scaled in the scene.
> > But then you wrote the code and what do I know. So I am experimenting
> > with mm_per_unit, scattering values and material scales.
>
> I'd recommend leaving mm_per_unit as it /should/ be. If that doesn't
> give you the proper look, it's the scattering parameters that need tweaking.
>



Does SSLT support Texture Maps where each texture has its own finish and
subsurface {values}?


> > a DFX which is a single mesh. When I exported her as an OBJ the joins

> > into my models.
>
> No need to have it /perfectly/ closed. As far as that goes, SSLT should
> be rather robust.

Good, the mesh I'm using has a few triangles that are only connected at two
vertexes.

To give you an idea of what the mesh is like:


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From: Jim Holsenback
Subject: Re: Die, cast
Date: 25 Feb 2011 09:40:48
Message: <4d67bf70$1@news.povray.org>
On 02/24/2011 03:37 PM, clipka wrote:
> Am 24.02.2011 17:24, schrieb Stephen:
> 
>> I have a vague idea that it might be related to the scale of the model
>> not the actual size of the model in PovRay. For instance I got better
>> looking results with Vicky when I set the mm_per_unit as if she was
>> 1676.4 mm not the 228.6 mm she was scaled in the scene.
>> But then you wrote the code and what do I know. So I am experimenting
>> with mm_per_unit, scattering values and material scales.
> 
> I'd recommend leaving mm_per_unit as it /should/ be. If that doesn't
> give you the proper look, it's the scattering parameters that need
> tweaking.

are you implying the default value here? I'm trying to pick up some of
these comments in the doc entry.


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From: clipka
Subject: Re: Die, cast
Date: 25 Feb 2011 10:48:59
Message: <4d67cf6b$1@news.povray.org>
Am 25.02.2011 15:40, schrieb Jim Holsenback:

>> I'd recommend leaving mm_per_unit as it /should/ be. If that doesn't
>> give you the proper look, it's the scattering parameters that need
>> tweaking.
>
> are you implying the default value here? I'm trying to pick up some of
> these comments in the doc entry.

No, I'm implying the "true" scale of the scene.


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