POV-Ray : Newsgroups : povray.binaries.images : SSLT future Server Time
31 Jul 2024 00:29:04 EDT (-0400)
  SSLT future (Message 8 to 17 of 27)  
<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: SSLT future
Date: 20 Feb 2011 16:42:37
Message: <4d618acd$1@news.povray.org>
On 20/02/2011 9:27 PM, clipka wrote:
>> Have you tried putting your models in a scene? I'd be interested in the
>> results.
>
> I guess the new parameterization will really make it a lot easier: It'll
> boil down to first picking a suitable pigment, and then just toying
> around with a single translucency parameter until it looks convincing.

Better and better :-D

-- 
Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: SSLT future
Date: 21 Feb 2011 03:06:44
Message: <4d621d14@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4d618629$1@news.povray.org...
>
> Heh - thank /you/ people for encouraging me to pick up that work again :-)

Hail to the Chief! Great work indeed.

Thomas


Post a reply to this message

From: Robert McGregor
Subject: Re: SSLT future
Date: 21 Feb 2011 08:35:00
Message: <web.4d6268c33084c50794d713cc0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 20/02/2011 8:16 PM, Robert McGregor wrote:
> > Here are a couple of 10cm-long test rhinos, on left with no SSLT, on right
> > with SSLT base texture and layered texture with pigment at filter 0.6
> > (trying to match a reference photo), no radiosity. Not too bad I guess...
>
> Not too bad at all, at all. I've not thought of layering over SSLT.

Here's what I was using - curious to see what this looks like on your lamp:

// SSLT Units
#declare SSLT_UNIT_CM = 10;
#declare SSLT_UNIT_M  = 10 * 100;
#declare SSLT_UNIT_IN = 10 * 2.54;
#declare SSLT_UNIT_FT = 10 * 2.54 * 12;
#declare SSLT_UNIT_YD = 10 * 2.54 * 12 * 3;

#declare SSLT_Samples = <16, 8>*8;

global_settings {
   assumed_gamma 1
   mm_per_unit SSLT_UNIT_CM*10
   subsurface { samples SSLT_Samples.x, SSLT_Samples.y }
}

#include "rhino.inc"  // the model is 1 POV-unit long

object { Rhino
   texture {
      pigment { rgb 1 transmit 0.1 }
      finish {
         // ivory?
         subsurface { <0.70, 0.72, 0.57>, <0.000314, 0.00049, 0.00067> }
      }
   }
   texture {
      pigment { srgb<235,220,190>/255 filter 0.6 }
      normal { agate 0.1 scale 0.15 }
      finish {
         specular 0.7 roughness 0.01
         reflection { 0.05, 0.95 fresnel } conserve_energy
      }
   }
   interior { ior 1.54 }
}

Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

From: Stephen
Subject: Re: SSLT future
Date: 21 Feb 2011 13:48:22
Message: <4d62b376$1@news.povray.org>
On 21/02/2011 1:29 PM, Robert McGregor wrote:
> Here's what I was using - curious to see what this looks like on your lamp:

I'll post a comparison when your material has finished rendering. From 
what I can see your texture looks much better. Mine finished in 10 
minutes and after 20 minutes yours is 18% finished.

I think it needs higher subsurface { samples }

In the meantime I posted the DFX mesh in povray.binaries.misc in the 
thread Lamp with SSLT Figure, if you want to try it. (3 Megs)

-- 
Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: SSLT future
Date: 21 Feb 2011 15:37:26
Message: <4d62cd06$1@news.povray.org>
Am 20.02.2011 18:35, schrieb clipka:

> Please don't get too excited yet though: The changes will not make it
> into 3.7.0; I expect to rush out a patch though as soon as a 3.7.0
> version is released with a non-beta license.

It's coming, it's coming! Dev team colleagues did agree to include it 
even in the next 3.7.0 release candidate!

(jumps up & down in excitement)

I can't wait to see what you guys will make of it...


Post a reply to this message

From: Stephen
Subject: Re: SSLT future
Date: 21 Feb 2011 15:43:32
Message: <4d62ce74$1@news.povray.org>
On 21/02/2011 8:37 PM, clipka wrote:
> It's coming, it's coming! Dev team colleagues did agree to include it
> even in the next 3.7.0 release candidate!
>

Good news and well done :-D

> (jumps up & down in excitement)
>
> I can't wait to see what you guys will make of it...

With your artistic talent you shouldn't need to wait. ;-)

-- 
Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: SSLT future
Date: 21 Feb 2011 15:49:18
Message: <4d62cfce@news.povray.org>
On 21/02/2011 6:48 PM, Stephen wrote:
> I'll post a comparison when your material has finished rendering. From
> what I can see your texture looks much better. Mine finished in 10
> minutes and after 20 minutes yours is 18% finished.

I don't know what order these images will be posted but yours is the 
lighter one. I think that for this model the agate pattern is 
superfluous. But more discussion might be wasted with Clipa's news.

-- 
Regards
     Stephen


Post a reply to this message


Attachments:
Download 'v4lamp01a_inc00b_.jpg' (42 KB) Download 'v4lamp01a_inc00brobs_.jpg' (40 KB)

Preview of image 'v4lamp01a_inc00b_.jpg'
v4lamp01a_inc00b_.jpg

Preview of image 'v4lamp01a_inc00brobs_.jpg'
v4lamp01a_inc00brobs_.jpg


 

From: Robert McGregor
Subject: Re: SSLT future
Date: 21 Feb 2011 22:30:00
Message: <web.4d632cca3084c50794d713cc0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 20.02.2011 18:35, schrieb clipka:
>
> > Please don't get too excited yet though: The changes will not make it
> > into 3.7.0; I expect to rush out a patch though as soon as a 3.7.0
> > version is released with a non-beta license.
>
> It's coming, it's coming! Dev team colleagues did agree to include it
> even in the next 3.7.0 release candidate!
>
> (jumps up & down in excitement)
>
> I can't wait to see what you guys will make of it...

Awesome! I'm really looking forward to it :)

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

From: Robert McGregor
Subject: Re: SSLT future
Date: 21 Feb 2011 23:25:01
Message: <web.4d6339f53084c50794d713cc0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 21/02/2011 6:48 PM, Stephen wrote:

> I don't know what order these images will be posted but yours is the
> lighter one. I think that for this model the agate pattern is
> superfluous. But more discussion might be wasted with Clipa's news.

Just curious, how many POV-units is the model in your scene? After I rotated
VickiLamp and ran her through PoseRay it shows:

size dx,dy,dz=(0.192059,0.631494,0.42944)

So I just used scale 1.59 to make her 1 POV-unit tall. Assuming she's about a
foot tall as a lamp I changed my mm_per_unit to SSLT_UNIT_FT and got this result
after 13 min. (using the same samples of <16, 8>*8). The SSLT is subtle but
really makes a big difference when comparing left to right.

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message


Attachments:
Download 'sslt_vickilamp.png' (737 KB)

Preview of image 'sslt_vickilamp.png'
sslt_vickilamp.png


 

From: Stephen
Subject: Re: SSLT future
Date: 22 Feb 2011 08:32:44
Message: <4d63bafc$1@news.povray.org>
On 22/02/2011 4:22 AM, Robert McGregor wrote:
> Just curious, how many POV-units is the model in your scene? After I rotated
> VickiLamp and ran her through PoseRay it shows:
>
> size dx,dy,dz=(0.192059,0.631494,0.42944)
>

Good question, I make it 16.5, after scaling. But I said to my self if 
it were standing straight it would be about 20 and the height 10 inches. 
This gives mm_per_unit = 12.7 but for some reason I've been using 
mm_per_unit  74.86


> So I just used scale 1.59 to make her 1 POV-unit tall. Assuming she's about a
> foot tall as a lamp I changed my mm_per_unit to SSLT_UNIT_FT and got this result
> after 13 min. (using the same samples of<16, 8>*8).

It took me about 40 mins to render her with your material 10 mins with mine.

Width = 800
Height = 600
Antialias = On
Sampling_Method = 1
Antialias_Threshold = 0.300
Jitter = Off
Antialias_Depth = 3

> The SSLT is subtle but
> really makes a big difference when comparing left to right.

It does indeed. :-D
I'm playing with the Stanford Bunny ATM.


-- 
Regards
     Stephen


Post a reply to this message

<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.