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31 Jul 2024 04:27:00 EDT (-0400)
  Lamp with SSLT Figure (Message 31 to 35 of 35)  
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From: clipka
Subject: Re: Lamp with SSLT Figure
Date: 17 Feb 2011 04:37:47
Message: <4d5cec6b$1@news.povray.org>
Am 17.02.2011 10:14, schrieb Stephen:
> On 16/02/2011 7:10 PM, Stephen wrote:
>> On 16/02/2011 6:38 PM, clipka wrote:
>>>
>>> Some aoi pattern might do good.
>>
>> Thanks I'll try that. :-D
>>
>
> On reflection (no pun intended) I haven't the slightest idea what
> pattern to use.

I think having the sphere be somewhat brighter where it faces the 
observer would be a good thing.


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From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 17 Feb 2011 04:51:02
Message: <4d5cef86$1@news.povray.org>
On 17/02/2011 9:37 AM, clipka wrote:
> Am 17.02.2011 10:14, schrieb Stephen:
>> On 16/02/2011 7:10 PM, Stephen wrote:

>> On reflection (no pun intended) I haven't the slightest idea what
>> pattern to use.
>
> I think having the sphere be somewhat brighter where it faces the
> observer would be a good thing.

So do I but it will need to wait until I explore AOI. ;-)

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 20 Feb 2011 10:13:08
Message: <4d612f84@news.povray.org>
On 17/02/2011 2:09 AM, Alain wrote:
> A trick that I did'nt try but may be interesting: Use inside_texture.
> Have the normal texture be totaly transparent and the interior texture
> with the texture you use now, keeping only the diffuse and ambient
> components of the finish. Any specular or phong highlight is to be
> applyed to the exterior texture, as well as reflections, if any.

How did you think of that?
Getting the diffuse value right is a balancing act. It depends in the 
light source, AA level, other objects in the scene and even the camera 
angle.


BTW Karma points to the first person who can tell me the story behind 
the lamp in the window, a telephone and an open door.

-- 
Regards
     Stephen


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From: Alain
Subject: Re: Lamp with SSLT Figure
Date: 21 Feb 2011 17:31:57
Message: <4d62e7dd$1@news.povray.org>

> On 17/02/2011 2:09 AM, Alain wrote:
>> A trick that I did'nt try but may be interesting: Use inside_texture.
>> Have the normal texture be totaly transparent and the interior texture
>> with the texture you use now, keeping only the diffuse and ambient
>> components of the finish. Any specular or phong highlight is to be
>> applyed to the exterior texture, as well as reflections, if any.
>
> How did you think of that?
> Getting the diffuse value right is a balancing act. It depends in the
> light source, AA level, other objects in the scene and even the camera
> angle.
>
>
> BTW Karma points to the first person who can tell me the story behind
> the lamp in the window, a telephone and an open door.
>

Some times, I think in a somewhat twisted way... ;)



Alain


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From: Stephen
Subject: Re: Lamp with SSLT Figure
Date: 21 Feb 2011 17:49:27
Message: <4d62ebf7$1@news.povray.org>
On 21/02/2011 10:31 PM, Alain wrote:
>
> Some times, I think in a somewhat twisted way... ;)
>

Well it works well. :-D

-- 
Regards
     Stephen


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