On 17/02/2011 2:09 AM, Alain wrote:
> A trick that I did'nt try but may be interesting: Use inside_texture.
> Have the normal texture be totaly transparent and the interior texture
> with the texture you use now, keeping only the diffuse and ambient
> components of the finish. Any specular or phong highlight is to be
> applyed to the exterior texture, as well as reflections, if any.
How did you think of that?
Getting the diffuse value right is a balancing act. It depends in the
light source, AA level, other objects in the scene and even the camera
angle.
BTW Karma points to the first person who can tell me the story behind
the lamp in the window, a telephone and an open door.
--
Regards
Stephen
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