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> On 17/02/2011 2:09 AM, Alain wrote:
>> A trick that I did'nt try but may be interesting: Use inside_texture.
>> Have the normal texture be totaly transparent and the interior texture
>> with the texture you use now, keeping only the diffuse and ambient
>> components of the finish. Any specular or phong highlight is to be
>> applyed to the exterior texture, as well as reflections, if any.
>
> How did you think of that?
> Getting the diffuse value right is a balancing act. It depends in the
> light source, AA level, other objects in the scene and even the camera
> angle.
>
>
> BTW Karma points to the first person who can tell me the story behind
> the lamp in the window, a telephone and an open door.
>
Some times, I think in a somewhat twisted way... ;)
Alain
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