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"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:web.4d0d41617cdafe2845096b770@news.povray.org...
> It's looking good Thomas!
Thonak you, Sam. Your textured fog is doing a great deal towards success :-)
I found it interesting to note that the scene looks better with textured fog
*not* used for the figure's textures. They become washed out. So, one has to
experiment and select the best options. Which is OK of course. It's all the
fun.
Thomas
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On 16.12.2010 14:05, Thomas de Groot wrote:
> Time to show a wip of one of my latest projects.
I envy you for your skill in doing simple and yet effective scenes. I do
always end up with something that is getting too complex and ends at
some point on my stack of unfinished business.
-Ive
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"Ive" <"ive### [at] lilysoftorg"> schreef in bericht
news:4d0e952c$1@news.povray.org...
> I envy you for your skill in doing simple and yet effective scenes. I do
> always end up with something that is getting too complex and ends at some
> point on my stack of unfinished business.
Thank you, Ive. I must confess that many of my scenes end like yours, while
I always dream of simple scenes. Somehow they get more and more complex imo.
The art of "leaving-out" is not really easy :-)
Thomas
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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 04:07:16
Message: <4d11bfc4@news.povray.org>
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Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the
latest Poseray beta.
Skin is multiplied with a (non-corrected) tan color. Interesting to
experiment with rgb and srgb here to see the differences and chosse what is
best.
Thomas
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Attachments:
Download 'PoserFiguretest.png' (433 KB)
Preview of image 'PoserFiguretest.png'
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From: Paolo Gibellini
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 07:49:11
Message: <4d11f3c7@news.povray.org>
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>Thomas de Groot on date 22/12/2010 10:06 wrote:
> Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the
> latest Poseray beta.
>
> Skin is multiplied with a (non-corrected) tan color. Interesting to
> experiment with rgb and srgb here to see the differences and chosse what is
> best.
>
> Thomas
>
>
I like this wip and I'm curious to see the final render.
;-)
Paolo
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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 08:02:09
Message: <4d11f6d1@news.povray.org>
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"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht
news:4d11f3c7@news.povray.org...
> I like this wip and I'm curious to see the final render.
> ;-)
Thank you Paolo. The upper (re-enforced) tunic is going to take some time to
model, especially to get it right in the Poser Cloth Room. Sandals too are
going to be a brain cracker :-)
Note that the present image is a tiny bit darker in the newsreader, compared
to the original as rendered by POV-Ray.
Thomas
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On 12/22/2010 05:06 AM, Thomas de Groot wrote:
> Here is the latest wip of the hoplite, using POV-Ray 3.7 beta 41, and the
> latest Poseray beta.
>
> Skin is multiplied with a (non-corrected) tan color. Interesting to
> experiment with rgb and srgb here to see the differences and chosse what is
> best.
>
> Thomas
>
>
wow ... most excellent!
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From: Thomas de Groot
Subject: Re: Sentinel (wip): Hoplite using beta 41
Date: 22 Dec 2010 10:49:45
Message: <4d121e19@news.povray.org>
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"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht
news:4d120200$1@news.povray.org...
> wow ... most excellent!
Thanks, Jim!
Thomas
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From: Thomas de Groot
Subject: Re: Sentinel (wip): the hoplite using Fake Fresnel Specular by FlyerX
Date: 25 Dec 2010 03:49:57
Message: <4d15b035@news.povray.org>
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Using FlyerX's code for fake Fresnel specular (in ng povray.general). The
code is used for the skin, the helmet, the greaves, and the shield. Uqick
and dirty as the specular parameters have not been adapted individually for
each object, but the result shows clearly how it works.
Thomas
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Attachments:
Download 'PoserFiguretest.png' (433 KB)
Preview of image 'PoserFiguretest.png'
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From: Stephen
Subject: Re: Sentinel (wip): the hoplite using Fake Fresnel Specular by FlyerX
Date: 25 Dec 2010 05:33:29
Message: <4d15c879$1@news.povray.org>
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On 25/12/2010 8:49 AM, Thomas de Groot wrote:
> Using FlyerX's code for fake Fresnel specular (in ng povray.general). The
> code is used for the skin, the helmet, the greaves, and the shield. Uqick
> and dirty as the specular parameters have not been adapted individually for
> each object, but the result shows clearly how it works.
>
> Thomas
>
>
That looks good :-D
--
Regards
Stephen
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