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On 25/12/2010 8:49 AM, Thomas de Groot wrote:
> Using FlyerX's code for fake Fresnel specular (in ng povray.general). The
> code is used for the skin, the helmet, the greaves, and the shield. Uqick
> and dirty as the specular parameters have not been adapted individually for
> each object, but the result shows clearly how it works.
>
> Thomas
>
>
That looks good :-D
--
Regards
Stephen
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