Using FlyerX's code for fake Fresnel specular (in ng povray.general). The
code is used for the skin, the helmet, the greaves, and the shield. Uqick
and dirty as the specular parameters have not been adapted individually for
each object, but the result shows clearly how it works.
Thomas
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![PoserFiguretest.png](/povray.binaries.images/attachment/%3C4d15b035%40news.povray.org%3E/PoserFiguretest.png?preview=1)
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