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31 Jul 2024 02:25:44 EDT (-0400)
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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 15:42:15
Message: <4d0533a7@news.povray.org>
On 12/12/2010 12:35 PM, Tor Olav Kristensen wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> Hello,
>>
>> Here are some more variations...
>>
>> First up is something vaguely resembling coral. It uses cubic symmetry,
>> which tends to produce natural-looking formations.
>
> Very fascinating Sam !

Thanks Tor!


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From: Dave Blandston
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 15:50:01
Message: <web.4d05354bb7c37556966554e20@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> This one was a bit of a surprise. It uses cubic symmetry and a few basic
> transformations.

Stunning!


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From: Dave Blandston
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 16:00:01
Message: <web.4d05372eb7c37556966554e20@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> Just one
> light_source and the cavity shader with an ambient finish.

Could you elaborate a little more on the "cavity shader?" Does that mean you
generated the object using some other program that supported that feature, then
rendered the image with POV-Ray? Please pardon my ignorance if this has been
discussed before.

Regards,
Dave Blandston


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From: Darren New
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 16:06:23
Message: <4d05394f$1@news.povray.org>
stbenge wrote:
> Here are some more variations...

Some of these remind me of some of the sorts of stuff you read about in SCP.

http://scp-wiki.wikidot.com/scp-610

-- 
Darren New, San Diego CA, USA (PST)
   Serving Suggestion:
     "Don't serve this any more. It's awful."


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From: Carlo C 
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 16:45:01
Message: <web.4d05424ab7c37556c67972c40@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> More cubic symmetry...

seen from a satellite?
:)


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From: Carlo C 
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 16:50:00
Message: <web.4d0542d5b7c37556c67972c40@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> This one was a bit of a surprise. It uses cubic symmetry and a few basic
> transformations.

My favorite, after rotating. :)
STUNNING!


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 17:53:56
Message: <4d055284@news.povray.org>
On 12/12/2010 12:57 PM, Dave Blandston wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> Just one
>> light_source and the cavity shader with an ambient finish.
>
> Could you elaborate a little more on the "cavity shader?" Does that mean you
> generated the object using some other program that supported that feature, then
> rendered the image with POV-Ray? Please pardon my ignorance if this has been
> discussed before.

It was all generated with POV-Ray; no other apps were used. The cavity 
shader colors the object incrementally at each iteration, and is mapped 
to produce darker values in the cavities. From what I understand, other 
people were shading at each reflection, whereas mine is a spherical 
incremented gradient hacked onto the main function. After trying some 2D 
kaleidoscopic IFS functions it has become clear that my cavity shader 
needs a lot more work. After all, I spent only a a short time developing 
it :/


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 17:57:23
Message: <4d055353@news.povray.org>
On 12/12/2010 1:44 PM, Carlo C. wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> More cubic symmetry...
>
> seen from a satellite?
> :)

Yeah, it's the world-renowned Alabaster Ravines of Rhode Island (also 
known as the Industrial Wastes of Wee Isle).


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 17:57:50
Message: <4d05536e$1@news.povray.org>
On 12/12/2010 12:49 PM, Dave Blandston wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>> transformations.
>
> Stunning!

Thank you, Sir ;)


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 12 Dec 2010 17:58:40
Message: <4d0553a0@news.povray.org>
On 12/12/2010 1:47 PM, Carlo C. wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> This one was a bit of a surprise. It uses cubic symmetry and a few basic
>> transformations.
>
> My favorite, after rotating. :)
> STUNNING!

Thanks! I think some of these would make great landscapes.


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