stbenge <myu### [at] hotmailcom> wrote:
> Just one
> light_source and the cavity shader with an ambient finish.
Could you elaborate a little more on the "cavity shader?" Does that mean you
generated the object using some other program that supported that feature, then
rendered the image with POV-Ray? Please pardon my ignorance if this has been
discussed before.
Regards,
Dave Blandston
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