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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 16:39:54
Message: <4bcf629a$2@news.povray.org>
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> you mean 2 hours to render I hope.
Yes, but the scene didn't take much more hours... it's mostly 3rd party
objects, some quick modeling with Wings3D, and reusing code from other
scenes for the lighting and texturing.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: clipka
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 21 Apr 2010 19:20:26
Message: <4bcf883a$1@news.povray.org>
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Am 21.04.2010 22:31, schrieb Jaime Vives Piqueres:
>> (The workers did an incredible job at cleaning up the space though...)
>
> Well, someone at the office photoshopped the original pic... here it is
> attached. :)
Even MORE "awsome"!
The crane is probably not much of use though (can't move around much) -
and the fire extinguisher red looks somewhat pale to me.
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From: Nekar Xenos
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 01:39:56
Message: <op.vbjt0skpufxv4h@xena>
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On Thu, 22 Apr 2010 01:19:51 +0200, clipka <ano### [at] anonymous org> wrote:
> Am 21.04.2010 22:31, schrieb Jaime Vives Piqueres:
>
>>> (The workers did an incredible job at cleaning up the space though...)
>>
>> Well, someone at the office photoshopped the original pic... here it is
>> attached. :)
>
> Even MORE "awsome"!
>
If all the added objects were 3d in Pov-Ray it would look even more
awesome.
--
-Nekar Xenos-
"The spoon is not real"
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 03:08:18
Message: <4bcff5e2$1@news.povray.org>
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> If all the added objects were 3d in Pov-Ray it would look even more
> awesome.
Well... lately I'm kind of "too lazy for modeling with CSG". In fact, the
only "3d in POV-Ray" here is a plane outside for bouncing radiosity: the
rest are all meshes created externally.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Thomas de Groot
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 03:40:59
Message: <4bcffd8b$1@news.povray.org>
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Now we know where those Awesome Rolexes came from originally.... :-)
As always, an awesome image, Jaime! Once again I remain speechless.
Thomas
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From: clipka
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 04:19:37
Message: <4bd00699$1@news.povray.org>
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Am 22.04.2010 07:39, schrieb Nekar Xenos:
> If all the added objects were 3d in Pov-Ray it would look even more
> awesome.
No, that might *be* more awsome, but it wouldn't look much different.
And, strictly speaking, those added objects /are/ 3d in POV-Ray -
they're just not CSG models. But they're not billboards (or at least so
I assume).
(And last not least, in the context of this scene, "awsome" /must/ be
misspelt :-)).
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On Thu, 22 Apr 2010 09:12:18 +0200, Jaime Vives Piqueres
<jai### [at] ignorancia org> wrote:
>> If all the added objects were 3d in Pov-Ray it would look even more
>> awesome.
>
> Well... lately I'm kind of "too lazy for modeling with CSG". In fac
t,
> the
> only "3d in POV-Ray" here is a plane outside for bouncing radiosity: t
he
> rest are all meshes created externally.
>
I meant anything 3d (meshes, etc rendered in Pov-Ray. Just not PhotoShop
CS4's "3d"... :)
-Nekar Xenos-
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 06:12:17
Message: <4bd02101$1@news.povray.org>
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> I meant anything 3d (meshes, etc rendered in Pov-Ray. Just not PhotoShop
> CS4's "3d"... :)
Oops... sorry, I think I have gone too far with the joke... ;) No one has
photoshoped the original pic: It is really an enhanced version rendered with
MegaPOV! Notice that the sun placement is in fact slightly different (I did
it to simulate that this pic was taken before the cleaning, some hours
before the other one).
--
Jaime Vives Piqueres
http://www.ignorancia.org
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From: Jaime Vives Piqueres
Subject: Re: Sold Out - LIMITED UNITS WATCHES! ...HERE IS PROOF!!!
Date: 22 Apr 2010 06:26:32
Message: <4bd02458@news.povray.org>
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> And, strictly speaking, those added objects /are/ 3d in POV-Ray -
> they're just not CSG models. But they're not billboards (or at least so
> I assume).
No, I'm not proficient enough at cheating with billboards... :)
The extinguisher and crane models are 3DS meshes from archive3d.net,
imported into Wings3D and exported to POV-Ray with very little tweaking.
The wrinkled papers on the floor are in fact CSG, recycled from an old
scene (the office).
For the floor dirt I used 2 additional layers, one for the shoe prints,
and other for the skid marks. The big puddle-like stains are not an
additional layer, but a very thin height_field that appears trough the floor
only at some places... the tricky transparent texture on it seems to work
very well:
#declare f_ground=
function{
pigment{
granite
}
}
#declare t_dry_oil_stain=
texture{
pigment{
granite
color_map{
[0 DarkTan*.1 transmit .2 filter .2]
[1 HuntersGreen*.1 transmit 1 filter 1]
}
}
}
height_field{
function 512,512{f_ground(x,y,z).gray}
translate -.5
texture{t_dry_oil_stain rotate 180*x}
scale <8,.01,2.5>
translate .04*y
}
>
> (And last not least, in the context of this scene, "awsome" /must/ be
> misspelt :-)).
Indeed...
--
Jaime Vives Piqueres
http://www.ignorancia.org
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On Thu, 22 Apr 2010 12:16:17 +0200, Jaime Vives Piqueres
<jai### [at] ignorancia org> wrote:
>> I meant anything 3d (meshes, etc rendered in Pov-Ray. Just not PhotoS
hop
>> CS4's "3d"... :)
>
> Oops... sorry, I think I have gone too far with the joke... ;) No on
e
> has
> photoshoped the original pic: It is really an enhanced version rendere
d
> with
> MegaPOV! Notice that the sun placement is in fact slightly different (
I
> did
> it to simulate that this pic was taken before the cleaning, some hours
> before the other one).
>
LOL. I understood it the other way around...
-Nekar Xenos-
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