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> And, strictly speaking, those added objects /are/ 3d in POV-Ray -
> they're just not CSG models. But they're not billboards (or at least so
> I assume).
No, I'm not proficient enough at cheating with billboards... :)
The extinguisher and crane models are 3DS meshes from archive3d.net,
imported into Wings3D and exported to POV-Ray with very little tweaking.
The wrinkled papers on the floor are in fact CSG, recycled from an old
scene (the office).
For the floor dirt I used 2 additional layers, one for the shoe prints,
and other for the skid marks. The big puddle-like stains are not an
additional layer, but a very thin height_field that appears trough the floor
only at some places... the tricky transparent texture on it seems to work
very well:
#declare f_ground=
function{
pigment{
granite
}
}
#declare t_dry_oil_stain=
texture{
pigment{
granite
color_map{
[0 DarkTan*.1 transmit .2 filter .2]
[1 HuntersGreen*.1 transmit 1 filter 1]
}
}
}
height_field{
function 512,512{f_ground(x,y,z).gray}
translate -.5
texture{t_dry_oil_stain rotate 180*x}
scale <8,.01,2.5>
translate .04*y
}
>
> (And last not least, in the context of this scene, "awsome" /must/ be
> misspelt :-)).
Indeed...
--
Jaime Vives Piqueres
http://www.ignorancia.org
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