|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Kirk Andrews wrote:
> This has been done many times--in fact, not so long ago someone was
> using some rather advanced techniques with very nice results, but I
> couldn't find the post or remember who was doing it. In any case, I was
> inspired last night to make a POV planet, and here it is. I'm fond of
> the atmosphere and the water, but I should keep working on the texture
> for the landmasses.
>
> ------------------------------------------------------------------------
>
Wow,,, nice
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks for the nice comments. Here's another, larger render. This one
I rendered with beta 35, and the media seems to have rendered quite
substantially different. I had to do some post-processing to make up
for it.
In case you were curious, the land forms are an isosurface based on
F_ridged; the ocean is a transparent sphere with colored fade statements
in the interior. I used two separate spheres with media--one for
general atmosphere and another for clouds.
Post a reply to this message
Attachments:
Download 'blueplanet2.jpg' (114 KB)
Preview of image 'blueplanet2.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kirk Andrews" <kir### [at] tektonartcom> schrieb im Newsbeitrag
news:4b96ae73@news.povray.org...
> Thanks for the nice comments. Here's another, larger render. This one
> I rendered with beta 35, and the media seems to have rendered quite
> substantially different. I had to do some post-processing to make up
> for it.
The dark side of the planet in this render features a few lights. Are these
city-lights (intentionally placed) or stars from the background shining
through or artifacts (from beta)?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
TC wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> schrieb im Newsbeitrag
> news:4b96ae73@news.povray.org...
>> Thanks for the nice comments. Here's another, larger render. This one
>> I rendered with beta 35, and the media seems to have rendered quite
>> substantially different. I had to do some post-processing to make up
>> for it.
>
> The dark side of the planet in this render features a few lights. Are these
> city-lights (intentionally placed) or stars from the background shining
> through or artifacts (from beta)?
>
>
>
Ah yes, I forgot to mention that. The render did show some artifacts on
the landmasses on the dark side of the planet. However, their placement
seemed realistic enough to serve as city-lights, so I boosted their
brightness and blurred them slightly in post-processing.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 09/03/2010 20:24, Kirk Andrews wrote:
> Thanks for the nice comments. Here's another, larger render. This one
> I rendered with beta 35, and the media seems to have rendered quite
> substantially different. I had to do some post-processing to make up for
> it.
>
> In case you were curious, the land forms are an isosurface based on
> F_ridged; the ocean is a transparent sphere with colored fade statements
> in the interior. I used two separate spheres with media--one for general
> atmosphere and another for clouds.
Any chance of posting the code? This is something I have played with a
few times but never got this good a result.
Rarius
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 09 Mar 2010 22:24:03 +0200, Kirk Andrews
<kir### [at] tektonartcom> wrote:
> Thanks for the nice comments. Here's another, larger render. This one
> I rendered with beta 35, and the media seems to have rendered quite
> substantially different. I had to do some post-processing to make up
> for it.
>
I had to change a lot in my media statements when changing from 3.6 to 3.7
beta, but it looked better in the end :)
-Nekar Xenos-
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 10 Mar 2010 00:15:20 +0200, Kirk Andrews
<kir### [at] tektonartcom> wrote:
> TC wrote:
>> "Kirk Andrews" <kir### [at] tektonartcom> schrieb im Newsbeitrag
>> news:4b96ae73@news.povray.org...
>>> Thanks for the nice comments. Here's another, larger render. This one
>>> I rendered with beta 35, and the media seems to have rendered quite
>>> substantially different. I had to do some post-processing to make up
>>> for it.
>> The dark side of the planet in this render features a few lights. Are
>> these city-lights (intentionally placed) or stars from the background
>> shining through or artifacts (from beta)?
>>
> Ah yes, I forgot to mention that. The render did show some artifacts on
> the landmasses on the dark side of the planet. However, their placement
> seemed realistic enough to serve as city-lights, so I boosted their
> brightness and blurred them slightly in post-processing.
You could also just put a smaller black sphere inside to stop anything
from shining through. Did you try playing around with the isosurface
accuracy setting?
-Nekar Xenos-
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> You could also just put a smaller black sphere inside to stop anything
> from shining through. Did you try playing around with the isosurface
> accuracy setting?
>
> -Nekar Xenos-
An inner sphere is a good idea which would probably fix it. I did have
to boost the accuracy setting 1000 fold already just to prevent the
coastlines from showing up black, for some reason.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
High!
Kirk Andrews wrote:
> Thanks for the nice comments. Here's another, larger render. This
one I rendered with beta 35, and the media seems to have rendered quite
substantially different. I had to do some post-processing to make up
for it.
>
> In case you were curious, the land forms are an isosurface based on
F_ridged; the ocean is a transparent sphere with colored fade statements
in the interior. I used two separate spheres with media--one for
general atmosphere and another for clouds.
>
Awesome... how did you use F_ridged? Could you render a surface close-up
(with the camera located a few meters above the surface looking towards
the horizon) of one of your continents?
Coincidentally, I currently also work on a planet, and my isosurface
consists of a blend of granite, spherical and crackle:
#declare S = // for the basic spherical shape
function { x*x + y*y + z*z -1 }
#declare P_Average =
pigment
{
average
pigment_map
{
[0.5 granite scale 10 poly_wave 0.333 ]
[1 spherical scale 10 turbulence 0.5 poly_wave 0.333 ]
[0.025 crackle scale 0.2 turbulence 1 ]
}
}
#declare Terrain_Part4_Function=
function
{
pigment { P_Average }
}
overlain with bozo for large-scale altitude variation:
#declare Terrain_Part2_Function=
function
{
pattern
{
bozo
}
}
#declare Terrain_Function=
function { S(x, y, z) + Terrain_Part4_Function (x*50, y*50,
z*50).gray*0.05 + Terrain_Part2_Function (x, y, z)*0.01 }
The altitudes range between about -7 and 30 kms (relative to sea
level)... but the shores of the scattered small "seas" are mostly very
steep (see images below) - I would preferably have more flat low-lying
lands around the "seas"! How can this be achieved?
Perhaps we could join forces in building our worlds...
See you in Khyberspace!
Yadgar
Post a reply to this message
Attachments:
Download '2010-03-15 ghurghusht, glatzer lacus region from 8000 km altitude, lookingdown, take 1.jpg' (177 KB)
Download '2010-03-16 ghurghusht, schmidt lacus, achakzai peninsula from 1.7 m altitude,looking southeast, take 1.jpg' (17 KB)
Preview of image '2010-03-15 ghurghusht, glatzer lacus region from 8000 km altitude, lookingdown, take 1.jpg'
Preview of image '2010-03-16 ghurghusht, schmidt lacus, achakzai peninsula from 1.7 m altitude,looking southeast, take 1.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rarius wrote:
> On 09/03/2010 20:24, Kirk Andrews wrote:
>> Thanks for the nice comments. Here's another, larger render. This one
>> I rendered with beta 35, and the media seems to have rendered quite
>> substantially different. I had to do some post-processing to make up for
>> it.
>>
>> In case you were curious, the land forms are an isosurface based on
>> F_ridged; the ocean is a transparent sphere with colored fade statements
>> in the interior. I used two separate spheres with media--one for general
>> atmosphere and another for clouds.
>
> Any chance of posting the code? This is something I have played with a
> few times but never got this good a result.
>
> Rarius
Sure, I've put it up on my website here: http://www.tektonart.com/?p=170
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |