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31 Jul 2024 18:15:29 EDT (-0400)
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From: Chris B
Subject: Re: Brass Lamp
Date: 21 Sep 2009 09:54:55
Message: <4ab785af$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> wrote in message 
news:4ab77d74@news.povray.org...
>> "clipka" <ano### [at] anonymousorg> wrote in message 
>> news:4ab76d58@news.povray.org...
>>> BTW, what's that grey flask on the right? What would anyone build a 
>>> vessel like that for?
>>
>> My guess would be that it's a traditional solution to the thick gloopy 
>> liquid problem, before squeezy bottles and upside-down ketchup bottles 
>> were invented, so you don't have to wait while it makes its way all the 
>> way from the bottom to the spout each time you want some?
>>
>> Anywhere close?
>>
>> Regards,
>> Chris B.
>
> Way off (ha-ha) ... it's a bed warmer!
>
> Jim


Doh!!
:-)


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From: clipka
Subject: Re: Brass Lamp
Date: 21 Sep 2009 10:36:07
Message: <4ab78f57$1@news.povray.org>
Jim Holsenback schrieb:

> The grey object on the right is a bed warmer .... fill it with hot water and 
> it goes between the sheets (down by your toes), and yes perhaps a little 
> more work is needed! It's a union of lathe object and a rounded box. Any 
> ideas how to smooth the transition from base to lathe object?

Yes: Hard math :-P

I'll need a macro for linking rectangular blocks to cylinders, too, but 
so far I haven't figured out the details yet. ATM I could only give you 
an example of how to round off the edges on a linear polygon with 
circular arcs, but although it's presumably a closely related problem, 
it's not exactly the same.

> The table could probably use a little more normal work, but the edges ... 
> well I have this table in the shop, pretty crude primitive construction. The 
> methods of the period (c1840) never broke the edges like you're suggesting. 

Even without deliberate rounding, beveling or even sanding, boards will 
/never/ have perfectly sharp edges - not to mention some deal of 
involutary beveling by wear.

(That's why on my steam locomotive I'm actually beveling - or more 
precisely, rounding off - /everyhing/ at least a tiny bit, even if it is 
supposed to be machined steel instead of cast iron.)


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From: Jim Holsenback
Subject: Re: Brass Lamp
Date: 21 Sep 2009 11:32:37
Message: <4ab79c95@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> wrote in message 
news:pm0fb5tktbb0e3rbt22h12921hlap3udh5@4ax.com...
> I'm not sure that I can describe it in English but I will try,
> Add a cylinder that is tangential to the lathe object and the base and has 
> a
> radius that suits your model (This is easier when you use a modeller and 
> you can
> see where things touch. :P). Add a box where one face goes through the 
> tangents
> of the cylinder and lathe object at the top and the cylinder and base. 
> Turn that
> into a CSG difference (you may need to add extra boxes to clean it up) 
> with the
> cylinder subtracted from the box. You should now have an object that is a
> "filler".

Ok ... (clipka's and yours) inputs have started some ideas. I'll sit down 
with a sheet of graph paper (this computer doesn't have POV) while I'm 
watching the shop.

Cheers!


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From: Jim Holsenback
Subject: Re: Brass Lamp
Date: 21 Sep 2009 11:36:42
Message: <4ab79d8a@news.povray.org>
"clipka" <ano### [at] anonymousorg> wrote in message 
news:4ab78f57$1@news.povray.org...
> (That's why on my steam locomotive I'm actually beveling - or more 
> precisely, rounding off - /everyhing/ at least a tiny bit, even if it is 
> supposed to be machined steel instead of cast iron.)

I took a look and YES I do see what you mean ... most excellent!


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From: William Pokorny
Subject: Re: Brass Lamp
Date: 21 Sep 2009 15:35:01
Message: <web.4ab7d4adadad6a7ab65741ba0@news.povray.org>
Looks terrific & brings to mind an oil lamp my family used when the
electric would go out. We'd play cards by the light - flame looks just right to
me.
Bill

"Jim Holsenback" <jho### [at] povrayorg> wrote:
> This is the brass lamp that I'd been working on for a while. I finally
> solved the problems with the lamp globe.
>
> Came up with the normal on the globe after working through Warps slope map
> tutorial!
>
> Jim


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From: Slime
Subject: Re: Brass Lamp
Date: 22 Sep 2009 00:01:58
Message: <4ab84c36$1@news.povray.org>
That's a great image. It's so crisp that I keep looking for artifacts, but I 
can't find any. The lighting, the colors, and the shapes are all very 
appealing.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Thomas de Groot
Subject: Re: Brass Lamp
Date: 22 Sep 2009 04:02:48
Message: <4ab884a8@news.povray.org>
Excellent work, Jim. The only thing I find a bit perturbing is the big 
yellowish shadow on the wall as it does not relate to something visible or 
even recognizable in the scene. Maybe that needs some thought.

Thomas


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From: Carlo C 
Subject: Re: Brass Lamp
Date: 22 Sep 2009 04:25:01
Message: <web.4ab88924adad6a7aad917e280@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> wrote:
> This is the brass lamp that I'd been working on for a while. I finally
> solved the problems with the lamp globe.
>
> Came up with the normal on the globe after working through Warps slope map
> tutorial!
>
> Jim

The brass lamp seems really a brass lamp... very relistic!
(...and I like the "grainy effect" of the wall.)


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From: Jim Holsenback
Subject: Re: Brass Lamp
Date: 22 Sep 2009 06:47:47
Message: <4ab8ab53@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4ab884a8@news.povray.org...
> Excellent work, Jim. The only thing I find a bit perturbing is the big 
> yellowish shadow on the wall as it does not relate to something visible or 
> even recognizable in the scene. Maybe that needs some thought.

Hmmm .... the lamp flame?


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From: Jim Holsenback
Subject: Re: Brass Lamp
Date: 22 Sep 2009 06:49:07
Message: <4ab8aba3$1@news.povray.org>
"Carlo C." <nomail@nomail> wrote in message 
news:web.4ab88924adad6a7aad917e280@news.povray.org...
>> The brass lamp seems really a brass lamp... very relistic!

thanks ...

> (...and I like the "grainy effect" of the wall.)

a scaled small agate normal


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