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"Jim Holsenback" <jho### [at] povray org> wrote in message
news:4ab77d74@news.povray.org...
>> "clipka" <ano### [at] anonymous org> wrote in message
>> news:4ab76d58@news.povray.org...
>>> BTW, what's that grey flask on the right? What would anyone build a
>>> vessel like that for?
>>
>> My guess would be that it's a traditional solution to the thick gloopy
>> liquid problem, before squeezy bottles and upside-down ketchup bottles
>> were invented, so you don't have to wait while it makes its way all the
>> way from the bottom to the spout each time you want some?
>>
>> Anywhere close?
>>
>> Regards,
>> Chris B.
>
> Way off (ha-ha) ... it's a bed warmer!
>
> Jim
Doh!!
:-)
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Jim Holsenback schrieb:
> The grey object on the right is a bed warmer .... fill it with hot water and
> it goes between the sheets (down by your toes), and yes perhaps a little
> more work is needed! It's a union of lathe object and a rounded box. Any
> ideas how to smooth the transition from base to lathe object?
Yes: Hard math :-P
I'll need a macro for linking rectangular blocks to cylinders, too, but
so far I haven't figured out the details yet. ATM I could only give you
an example of how to round off the edges on a linear polygon with
circular arcs, but although it's presumably a closely related problem,
it's not exactly the same.
> The table could probably use a little more normal work, but the edges ...
> well I have this table in the shop, pretty crude primitive construction. The
> methods of the period (c1840) never broke the edges like you're suggesting.
Even without deliberate rounding, beveling or even sanding, boards will
/never/ have perfectly sharp edges - not to mention some deal of
involutary beveling by wear.
(That's why on my steam locomotive I'm actually beveling - or more
precisely, rounding off - /everyhing/ at least a tiny bit, even if it is
supposed to be machined steel instead of cast iron.)
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"Stephen" <mcavoysAT@aolDOTcom> wrote in message
news:pm0fb5tktbb0e3rbt22h12921hlap3udh5@4ax.com...
> I'm not sure that I can describe it in English but I will try,
> Add a cylinder that is tangential to the lathe object and the base and has
> a
> radius that suits your model (This is easier when you use a modeller and
> you can
> see where things touch. :P). Add a box where one face goes through the
> tangents
> of the cylinder and lathe object at the top and the cylinder and base.
> Turn that
> into a CSG difference (you may need to add extra boxes to clean it up)
> with the
> cylinder subtracted from the box. You should now have an object that is a
> "filler".
Ok ... (clipka's and yours) inputs have started some ideas. I'll sit down
with a sheet of graph paper (this computer doesn't have POV) while I'm
watching the shop.
Cheers!
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"clipka" <ano### [at] anonymous org> wrote in message
news:4ab78f57$1@news.povray.org...
> (That's why on my steam locomotive I'm actually beveling - or more
> precisely, rounding off - /everyhing/ at least a tiny bit, even if it is
> supposed to be machined steel instead of cast iron.)
I took a look and YES I do see what you mean ... most excellent!
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Looks terrific & brings to mind an oil lamp my family used when the
electric would go out. We'd play cards by the light - flame looks just right to
me.
Bill
"Jim Holsenback" <jho### [at] povray org> wrote:
> This is the brass lamp that I'd been working on for a while. I finally
> solved the problems with the lamp globe.
>
> Came up with the normal on the globe after working through Warps slope map
> tutorial!
>
> Jim
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That's a great image. It's so crisp that I keep looking for artifacts, but I
can't find any. The lighting, the colors, and the shapes are all very
appealing.
- Slime
[ http://www.slimeland.com/ ]
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Excellent work, Jim. The only thing I find a bit perturbing is the big
yellowish shadow on the wall as it does not relate to something visible or
even recognizable in the scene. Maybe that needs some thought.
Thomas
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"Jim Holsenback" <jho### [at] povray org> wrote:
> This is the brass lamp that I'd been working on for a while. I finally
> solved the problems with the lamp globe.
>
> Came up with the normal on the globe after working through Warps slope map
> tutorial!
>
> Jim
The brass lamp seems really a brass lamp... very relistic!
(...and I like the "grainy effect" of the wall.)
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4ab884a8@news.povray.org...
> Excellent work, Jim. The only thing I find a bit perturbing is the big
> yellowish shadow on the wall as it does not relate to something visible or
> even recognizable in the scene. Maybe that needs some thought.
Hmmm .... the lamp flame?
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"Carlo C." <nomail@nomail> wrote in message
news:web.4ab88924adad6a7aad917e280@news.povray.org...
>> The brass lamp seems really a brass lamp... very relistic!
thanks ...
> (...and I like the "grainy effect" of the wall.)
a scaled small agate normal
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