POV-Ray : Newsgroups : povray.binaries.images : Brass Lamp : Re: Brass Lamp Server Time
5 Nov 2024 05:22:51 EST (-0500)
  Re: Brass Lamp  
From: Jim Holsenback
Date: 21 Sep 2009 11:32:37
Message: <4ab79c95@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> wrote in message 
news:pm0fb5tktbb0e3rbt22h12921hlap3udh5@4ax.com...
> I'm not sure that I can describe it in English but I will try,
> Add a cylinder that is tangential to the lathe object and the base and has 
> a
> radius that suits your model (This is easier when you use a modeller and 
> you can
> see where things touch. :P). Add a box where one face goes through the 
> tangents
> of the cylinder and lathe object at the top and the cylinder and base. 
> Turn that
> into a CSG difference (you may need to add extra boxes to clean it up) 
> with the
> cylinder subtracted from the box. You should now have an object that is a
> "filler".

Ok ... (clipka's and yours) inputs have started some ideas. I'll sit down 
with a sheet of graph paper (this computer doesn't have POV) while I'm 
watching the shop.

Cheers!


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