POV-Ray : Newsgroups : povray.binaries.images : Computer bug (WIP) Server Time
31 Jul 2024 18:28:08 EDT (-0400)
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From: Matthias Weisser
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 01:37:20
Message: <4a8ce110$1@news.povray.org>
Jaime Vives Piqueres schrieb:
> Hi All:
> 
>       I was recently playing with Eagle3D, trying to enhance the texturing and
> lighting. Eagle3D comes with an extensive and very good library of
> electronic parts, and it does a very good job translating an Eagle board
> into a POV-Ray scene, but the default setup is somewhat boring, and the
> textures of most components are a bit simplistic.

Wow!
As I am the author of Eagle3D (and I know that my 
lightning/texturing/...) is far from being nice I really would like to 
know what you changed (besides a lot more reflections) to get this result.

-- 

mat### [at] matweide
http://www.matwei.de


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From: Jaime Vives Piqueres
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:23:58
Message: <4a8cfa0e@news.povray.org>

> That's exactly what computer bugs look like! :-)

   But has anyone ever seen them actually? :)

   Seriously now, I'm not sure if a spider qualifies as a bug... if it has
the same meaning as the spanish word "bicho", it should cover almost
anything disgusting that looks like an insect.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:33:40
Message: <4a8cfc54$1@news.povray.org>

> Neat :) A long time ago I was working on a library of CSG objects that 
> would be electronic components. This might inspire me to go back to 
> working on that CSG library again.

   Well, I'm not an engineer, but it looks to me like Eagle3D has already a
very good library... perhaps it can be used without an Eagle board file,
just using manually the includes on your POV scenes. Anyhow, I also
understand most POV users (including myself), love reinventing the wheel
just for the fun of it...

> I like the spider, btw, very cute. No need for absolute accuracy unless 
> your goal was total photorealism.

   Well, realism is always my goal, but sometimes I'm too lazy to achieve it.
In this case, I discovered that modeling insects with Wings3D is much easier
than I thought... so I will try to get it more close to a real spider
(excluding hair, of course).

--
Jaime


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From: Thomas de Groot
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:40:17
Message: <4a8cfde1$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4a8cfa0e@news.povray.org...

>> That's exactly what computer bugs look like! :-)
>
>   But has anyone ever seen them actually? :)
>
>   Seriously now, I'm not sure if a spider qualifies as a bug... if it has
> the same meaning as the spanish word "bicho", it should cover almost
> anything disgusting that looks like an insect.

I think that bug and bicho are more or less synonymous in their meaning, but 
biologically spiders are not insects (6 legs) but arthropods (8 legs).

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:41:08
Message: <4a8cfe14@news.povray.org>

> Excellent work!

   Thanks!

> Materials must be more dull though for realism, both plastic and also, to
> some degree, metal ones.
> 

   Yeah... I think I abused of reflections a bit. :)

> DOF needs even more samples I guess.

   Yes, it only has 35 samples... mostly because the reflections are all
blurred with 24 layers, and DOF is really slow with these.

--
jaime


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From: Thomas de Groot
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:41:25
Message: <4a8cfe25@news.povray.org>
"Mike Raiford" <"m[raiford]!at"@gmail.com> schreef in bericht 
news:4a8c2043$1@news.povray.org...
> Thomas de Groot wrote:
>
>>
>> PS Good shot by the way :-)
>
> Hehe, Thanks :) Given all the criticism received as of late ;)

Yeah... but here it works perfectly ;-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:45:16
Message: <4a8cff0c$1@news.povray.org>

> This is a case where a relatively strong DoF does a good job. It 
> emphasises that the scale is rather small. Good macrophotography effect.

   Thanks! Indeed, I was lucky and only needed 3 attempts to find the correct
amount of aperture...

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 03:48:13
Message: <4a8cffbd@news.povray.org>

> I make a point of NOT looking closely at spiders!  :-p  They give me the
> creeps.

   Well, I too don't like confronting insects/spiders in RL, but I can handle
  pictures of them without any problem... :)

> Your's is just right, I wouldn't change a thing!!!!! Any more realistic,
> and I'll have nightmares.

   Then better don't look at my next WIP... ;)

> Beautiful image.

   Thanks!

--
Jaime


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From: clipka
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 04:44:21
Message: <4a8d0ce5$1@news.povray.org>
Jaime Vives Piqueres schrieb:
>> DOF needs even more samples I guess.
> 
>   Yes, it only has 35 samples... mostly because the reflections are all
> blurred with 24 layers, and DOF is really slow with these.

You know that with DOF active you can get away with far less layers? 
(provided you're using micro-, not macronormals)


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From: Mike Raiford
Subject: Re: Computer bug (WIP)
Date: 20 Aug 2009 09:07:35
Message: <4a8d4a97$1@news.povray.org>
Jaime Vives Piqueres wrote:

>> Neat :) A long time ago I was working on a library of CSG objects that 
>> would be electronic components. This might inspire me to go back to 
>> working on that CSG library again.
> 
>   Well, I'm not an engineer, but it looks to me like Eagle3D has already a
> very good library... perhaps it can be used without an Eagle board file,
> just using manually the includes on your POV scenes. Anyhow, I also
> understand most POV users (including myself), love reinventing the wheel
> just for the fun of it...
> 

Yep! Absolutely ;) I'm very tempted to play with Eagle and Eagle3D now 
... maybe this weekend. But, there's a certain amount of enjoyment in 
doing all of the modeling on your own. I had actually created a texture 
macro that would generate the bands for a resistor, based on it's value, 
and a couple other parameters (tolerance, etc...)

>> I like the spider, btw, very cute. No need for absolute accuracy 
>> unless your goal was total photorealism.
> 
>   Well, realism is always my goal, but sometimes I'm too lazy to achieve 
> it.
> In this case, I discovered that modeling insects with Wings3D is much 
> easier
> than I thought... so I will try to get it more close to a real spider
> (excluding hair, of course).

Ah, Can't wait to see it :) As always, you produce some of the most 
stunning images!

> -- 
> Jaime


-- 
~Mike


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