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Jaime Vives Piqueres wrote:
>> Neat :) A long time ago I was working on a library of CSG objects that
>> would be electronic components. This might inspire me to go back to
>> working on that CSG library again.
>
> Well, I'm not an engineer, but it looks to me like Eagle3D has already a
> very good library... perhaps it can be used without an Eagle board file,
> just using manually the includes on your POV scenes. Anyhow, I also
> understand most POV users (including myself), love reinventing the wheel
> just for the fun of it...
>
Yep! Absolutely ;) I'm very tempted to play with Eagle and Eagle3D now
... maybe this weekend. But, there's a certain amount of enjoyment in
doing all of the modeling on your own. I had actually created a texture
macro that would generate the bands for a resistor, based on it's value,
and a couple other parameters (tolerance, etc...)
>> I like the spider, btw, very cute. No need for absolute accuracy
>> unless your goal was total photorealism.
>
> Well, realism is always my goal, but sometimes I'm too lazy to achieve
> it.
> In this case, I discovered that modeling insects with Wings3D is much
> easier
> than I thought... so I will try to get it more close to a real spider
> (excluding hair, of course).
Ah, Can't wait to see it :) As always, you produce some of the most
stunning images!
> --
> Jaime
--
~Mike
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