POV-Ray : Newsgroups : povray.binaries.images : Planet texture WIP #3 - Coast Server Time
31 Jul 2024 20:14:10 EDT (-0400)
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From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 09:25:01
Message: <web.4a6c58ca515abde5877441c40@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> The vegetation will be more abundent east of the areas of high see
> temperatures.

Depends on the direction of rotation :P


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From: Cousin Ricky
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 17:30:00
Message: <web.4a6cc9b2515abde578641e0c0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Alain <aze### [at] qwertyorg> wrote:
> > The vegetation will be more abundent east of the areas of high see
> > temperatures.
>
> Depends on the direction of rotation :P

Also on prevailing wind direction, I would think.  Much oversimplified wind
directions on my west-to-east rotating planet, for example:

+90  Calm (polar high)
     Northeast
+60  Calm (polar front)
     Southwest
+30  Calm (subtropical high, "horse latitudes")
     Northeast ("trade winds")
  0  Calm (intertropical convergence zone, "doldrums")
     Southeast
-30  Calm (subtropical high)
     Northwest
-60  Calm (polar front)
     Southeast
-90  Calm (polar high)

http://en.wikipedia.org/wiki/Atmospheric_circulation
http://en.wikipedia.org/wiki/File:Earthmap720x360_grid.jpg

Contrary to popular belief, flush toilets do *not* follow this plan:

http://www.ems.psu.edu/~fraser/Bad/BadCoriolis.html


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From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 17:55:01
Message: <web.4a6cd0ae515abde5877441c40@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> > Depends on the direction of rotation :P
>
> Also on prevailing wind direction, I would think.  Much oversimplified wind
> directions on my west-to-east rotating planet, for example:

Note that the prevailing wind directions *are* dependent on the direction of
rotation ;)


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 07:30:41
Message: <4a6d8fe1@news.povray.org>
That's the spirit!

Thomas


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 07:35:53
Message: <4a6d9119$1@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.4a6c58ca515abde5877441c40@news.povray.org...
>
> Depends on the direction of rotation :P

...and on the orientation of mountain ranges versus coasts and versus 
rotation, creating rain shadows....

Thomas


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From: Christian Froeschlin
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 15:15:11
Message: <4a6dfcbf@news.povray.org>
Tek wrote:

> After a bit of googling I found this image:
> http://coastalchange.ucsd.edu/images/refraction2.jpg

but that is rather a "closeup" with at most a few kilometers
field of view. Your image seems to have a curved horizon which
indicates a scale at least two magnitudes higher (although it's
a bit difficult to tell as only a short section is visible).


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 19:17:40
Message: <4a6e3594$1@news.povray.org>
hmm... I hadn't thought about how rotation affects wind, I was just going to 
use some turbulence for the wind, but I'll add some rotation to it.

I'd like to get the mountain ranges to cause rain, but I can't see a way to 
get a smooth result without taking lots of samples, and I'm not going to do 
that for what is, after all, just a pretty pattern :)

-- 
Tek
http://evilsuperbrain.com


"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4a6d9119$1@news.povray.org...
>
> "clipka" <nomail@nomail> schreef in bericht 
> news:web.4a6c58ca515abde5877441c40@news.povray.org...
>>
>> Depends on the direction of rotation :P
>
> ...and on the orientation of mountain ranges versus coasts and versus 
> rotation, creating rain shadows....
>
> Thomas
>


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 27 Jul 2009 19:21:44
Message: <4a6e3688@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message 
news:4a6dfcbf@news.povray.org...
> Tek wrote:
>
>> After a bit of googling I found this image:
>> http://coastalchange.ucsd.edu/images/refraction2.jpg
>
> but that is rather a "closeup" with at most a few kilometers
> field of view. Your image seems to have a curved horizon which
> indicates a scale at least two magnitudes higher (although it's
> a bit difficult to tell as only a short section is visible).

As I said, the scale is rather inconsistent. The waves, buildings, and roads 
are on a scale that's roughly consistent with each other, but the planet's 
radius is much too small by comparison.

-- 
Tek
http://evilsuperbrain.com


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From: Paolo Gibellini
Subject: Re: Planet texture WIP #3 - Coast
Date: 3 Aug 2009 11:19:11
Message: <4a76ffef$1@news.povray.org>
Such a nice planet... now - please - don't add pollution in your textures!
;-)
Paolo

 >Tek  on date 22/07/2009 02:43 wrote:
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
>


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From: Sven Littkowski
Subject: Re: Planet texture WIP #3 - Coast
Date: 13 Sep 2009 02:48:51
Message: <4aac95d3@news.povray.org>
Starts to look great! Congratulations!


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