POV-Ray : Newsgroups : povray.binaries.images : Light beams from emitter Server Time
31 Jul 2024 16:31:24 EDT (-0400)
  Light beams from emitter (Message 1 to 2 of 2)  
From: CShake
Subject: Light beams from emitter
Date: 9 Jun 2009 00:45:46
Message: <4a2de8fa@news.povray.org>
This is a demo image that I decided to run while making a set a macros 
for randomly positioning shapes around the perimeter of a given object. 
I distributed cylinders over a sphere, cut them out with CSG from a 
shell, added scattering media, and put a light source inside the shell.
The facing side is masked with a cylinder because the beams coming at 
the camera look really ugly and patchy, all visible beams are going from 
the back hemisphere and ending at a surrounding hollow sphere.

Not much to look at, but it does show how media really needs a lot of 
samples for this sort of thing, this is at 50 samples and a 10 minute 
render on my new computer.


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Preview of image 'spherecover.png'
spherecover.png


 

From: Paolo Gibellini
Subject: Re: Light beams from emitter
Date: 9 Jun 2009 06:26:54
Message: <4a2e38ee$1@news.povray.org>
Nice, an Hyperspace trip...
;-)
Paolo

 >CShake  on date 09/06/2009 06:45 wrote:
> This is a demo image that I decided to run while making a set a macros 
> for randomly positioning shapes around the perimeter of a given object. 
> I distributed cylinders over a sphere, cut them out with CSG from a 
> shell, added scattering media, and put a light source inside the shell.
> The facing side is masked with a cylinder because the beams coming at 
> the camera look really ugly and patchy, all visible beams are going from 
> the back hemisphere and ending at a surrounding hollow sphere.
> 
> Not much to look at, but it does show how media really needs a lot of 
> samples for this sort of thing, this is at 50 samples and a 10 minute 
> render on my new computer.
> 
> ------------------------------------------------------------------------
>


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