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Nice, an Hyperspace trip...
;-)
Paolo
>CShake on date 09/06/2009 06:45 wrote:
> This is a demo image that I decided to run while making a set a macros
> for randomly positioning shapes around the perimeter of a given object.
> I distributed cylinders over a sphere, cut them out with CSG from a
> shell, added scattering media, and put a light source inside the shell.
> The facing side is masked with a cylinder because the beams coming at
> the camera look really ugly and patchy, all visible beams are going from
> the back hemisphere and ending at a surrounding hollow sphere.
>
> Not much to look at, but it does show how media really needs a lot of
> samples for this sort of thing, this is at 50 samples and a 10 minute
> render on my new computer.
>
> ------------------------------------------------------------------------
>
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