POV-Ray : Newsgroups : povray.binaries.images : TOY ROBOT (Lilliput) (72KB) Server Time
1 Aug 2024 02:18:46 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: TOY ROBOT (Lilliput) (72KB)
Date: 24 Apr 2009 03:20:45
Message: <49f1684d$1@news.povray.org>

> Right now, his body looks a bit like cardboard (instead of metal?)

   Yes, my impression too... I added a bit more of reflection, but it still 
looks like reflective cardboard. :)

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: TOY ROBOT (Lilliput) (72KB)
Date: 24 Apr 2009 03:21:55
Message: <49f16893$1@news.povray.org>

> Are those mesh artifacts on the far side of the nose?

   No, just radiosity artifacts due to low quality settings: they disappear
with higher quality.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: TOY ROBOT (Lilliput) (72KB)
Date: 24 Apr 2009 03:28:15
Message: <49f16a0f@news.povray.org>
Alain escribió:
> Nice work. Some dirt, scratch and rust and it will look old enough.

   Done. Finally I didn't bother to learn how to unwrap the mesh properly for
UV painting, so I just did a material_map to add the rust. It then has
abrupt changes on non-contiguous uv maps, but it's hardly noticeable.

> Also, some bit of blured reflection on the outside of the "hands".

   Now that you mention it, blurred reflections would be a nice addition, as
the scene is really fast to render and is asking for some extra features.

--
Jaime


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From: Txemi Jendrix
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 03:45:00
Message: <web.49f16dd855043cfe6644be270@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Now with finished paint job and perhaps too much rust...
>

Beautiful image and good rust. Lighting is also great.
Waiting to see the next version.
Un abrazo.

> --
> Jaime

Txemi Jendrix
http://www.txemijendrix.com
http://www.losmiercoles.net


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From: Ger
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 03:56:02
Message: <49f17092$1@news.povray.org>
Jaime Vives Piqueres wrote:

> Now with finished paint job and perhaps too much rust...
> 
> --
> Jaime


Poor lil fella

Simple, nice, beautiful.

The only thing missing now is some dents because the fella hasn't been 
treated too nicely
-- 
Ger


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From: Thomas de Groot
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 04:04:23
Message: <49f17287$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:49f16618@news.povray.org...
> Now with finished paint job and perhaps too much rust...
>

He is a worthy companion to Rusty. :-)

Thomas


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From: Paolo Gibellini
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 05:07:44
Message: <49f18160$1@news.povray.org>
Another fascinating work!
;-)
Paolo

 >Jaime Vives Piqueres  on date 24/04/2009 09:12 wrote:
> Now with finished paint job and perhaps too much rust...
> 
> -- 
> Jaime
> 
> 
> ------------------------------------------------------------------------
>


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From: Ive
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 05:38:41
Message: <49f188a1@news.povray.org>
> Now with finished paint job and perhaps too much rust...
> 

I do not think so, maybe some 'real' dents would be nice -
as it seems the little guy might have had some exiting adventures during 
his lifetime.

-Ive


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From: Alain
Subject: Re: TOY ROBOT (Lilliput) (96KB)
Date: 24 Apr 2009 17:47:19
Message: <49f23367$1@news.povray.org>
Jaime Vives Piqueres nous illumina en ce 2009-04-24 03:12 -->
> Now with finished paint job and perhaps too much rust...
> 
> -- 
> Jaime
> 
> 
> ------------------------------------------------------------------------
> 
Ouch! It's been a rough decade at work!

-- 
Alain
-------------------------------------------------
Seventh Day Adventism: No shit shall happen on Saturday.


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From: Reactor
Subject: Re: TOY ROBOT (Lilliput) (72KB)
Date: 24 Apr 2009 17:50:01
Message: <web.49f233c6655615c8e126a2d90@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi all:
>
>     Just another "cannot resist to model it"...
>
>     I always wanted to do a toy robot, but never found the inspiration to
> start. Casually, some days ago I found a picture of this Lilliput robot
> while doing an image search, and I loved its simplicity and elegance, so I
> did a virtual replica with Wings3D in some hours.
>
>    It's still a WIP: the paint job is unfinished, and I want to make it to
> look more ancient, but that is going to require some learning about UV
> unwrapping.
>
>     Regards,
>
> --
> Jaime



You know, I've been trying to do some uv unwrapping on a complex model also, and
after finally figuring out what causes the "failed to export" plugin issue (not
placing every face in the model on the UV chart), I shot myself in the foot by
upgrading to 0.99.04 from 0.98.28 while halfway through the model.  So... a
word of warning:  finish the modeling process before upgrading!

Anyway, I've since realized that uv mapping in wings still has some issues when
it comes to Pov exporting, and I will probably try to partially avoid it, since
the model can be correctly textured using some of the image_map features
directly in POV-ray, if the textures for the object are selected correctly
(that is, marking which areas in wings that will receive which image_map in
povray).

Good luck!


-Reactor


P.S. Seeing the rusty version was actually kind of sad.  However, I noticed that
the arms are still positioned as though the robot were walking.  Are they part
of the model that way, or are they cut for animation?  I keep meaning to write
a wiki article on using marker lights in wings so you can animate your models,
but I never get around to it...


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