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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Hi all:
>
> Just another "cannot resist to model it"...
>
> I always wanted to do a toy robot, but never found the inspiration to
> start. Casually, some days ago I found a picture of this Lilliput robot
> while doing an image search, and I loved its simplicity and elegance, so I
> did a virtual replica with Wings3D in some hours.
>
> It's still a WIP: the paint job is unfinished, and I want to make it to
> look more ancient, but that is going to require some learning about UV
> unwrapping.
>
> Regards,
>
> --
> Jaime
You know, I've been trying to do some uv unwrapping on a complex model also, and
after finally figuring out what causes the "failed to export" plugin issue (not
placing every face in the model on the UV chart), I shot myself in the foot by
upgrading to 0.99.04 from 0.98.28 while halfway through the model. So... a
word of warning: finish the modeling process before upgrading!
Anyway, I've since realized that uv mapping in wings still has some issues when
it comes to Pov exporting, and I will probably try to partially avoid it, since
the model can be correctly textured using some of the image_map features
directly in POV-ray, if the textures for the object are selected correctly
(that is, marking which areas in wings that will receive which image_map in
povray).
Good luck!
-Reactor
P.S. Seeing the rusty version was actually kind of sad. However, I noticed that
the arms are still positioned as though the robot were walking. Are they part
of the model that way, or are they cut for animation? I keep meaning to write
a wiki article on using marker lights in wings so you can animate your models,
but I never get around to it...
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