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Alain escribió:
> Nice work. Some dirt, scratch and rust and it will look old enough.
Done. Finally I didn't bother to learn how to unwrap the mesh properly for
UV painting, so I just did a material_map to add the rust. It then has
abrupt changes on non-contiguous uv maps, but it's hardly noticeable.
> Also, some bit of blured reflection on the outside of the "hands".
Now that you mention it, blurred reflections would be a nice addition, as
the scene is really fast to render and is asking for some extra features.
--
Jaime
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