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Warp <war### [at] tag povray org> wrote:
> CShake wrote:
> > I've been looking for a placeholder figure like that for a while, are
> > there versions available for public use? Not asking for textures, just
> > the shapes.
>
> Made it myself. Perhaps I'll add to the object collection some day.
I think the object collection should have one of these...
Charles
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Darren New <dne### [at] san rr com> wrote:
> ...
> Unless he just got teleported into the middle of the room a moment ago. :-)
> ...
That's the impression I had - just teleported and a little disoriented.
Charles
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"Charles C" <nomail@nomail> wrote in message
news:web.49b9962f7412c73ecac4259f0@news.povray.org...
> Warp <war### [at] tag povray org> wrote:
> > Ok, maybe not the most original idea ever, but...
> What does the figure see when it turns around?
Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
course...
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"Darren New" <dne### [at] san rr com> wrote in message
news:49b94177$1@news.povray.org...
> Warp wrote:
>> Ok, maybe not the most original idea ever, but...
>
> Cool. The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints. Unless he just got
> teleported into the middle of the room a moment ago. :-)
I don't see it like that at all. I see it as the figure wondering where
the hell he is, and "HTH am I going to get out of here?"
Or wondering in amazement at the scale. They all fit the scene for me
with the way the figure is posed.
~Steve~
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"somebody" <x### [at] y com> wrote:
> "Charles C" <nomail@nomail> wrote in message
> > What does the figure see when it turns around?
>
> Assuming (seems reasonable enough thoough) that it has no eyes, "nothing" of
> course...
Ba Dum Chaaaa :)
Charles
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Warp wrote:
> I'm still wondering a bit what exactly is it that you mean with that.
> I don't fully understand.
In animation, there's something called "Line of action".
http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html
http://www.scribd.com/doc/1027706/Line-of-Action-and-Law
The figure looks like the different parts of the body are going different
ways. I'd think an arched back with hands slightly in front and down would
make it look more balanced.
> I assume it's clear the figure is facing left and looking up?
Perhaps it's a lack of directional clues (like nose and ears) combined with
an odd angle that makes it hard to see. Yes, he looks like he's looking up,
but the other limbs aren't convincing to me.
But it looks like the knees are bent but the hips are level, the elbows are
bent, the hands are a bit weirdly placed... It just doesn't look like the
figure is real. Maybe the artist just stuck the doll there, but I thought
you were going for a sense of the figure being live.
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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"Carlo C." <nomail@nomail> wrote:
>
> (A fabien Mosen dummy?)
> ;)
I apologize for my bad English!
I meant to say: *manikin*.
The scene reminded me:
http://www.irtc.org/ftp/pub/stills/1998-12-31/fmenc.jpg
--
Carlo
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Darren New <dne### [at] san rr com> wrote:
> In animation, there's something called "Line of action".
> http://johnkstuff.blogspot.com/2009/01/use-line-of-action-to-maintain-guts-of.html
> http://www.scribd.com/doc/1027706/Line-of-Action-and-Law
How about this:
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Attachments:
Download 'TheRoom_pose.jpg' (31 KB)
Preview of image 'TheRoom_pose.jpg'
![TheRoom_pose.jpg](/povray.binaries.images/attachment/%3C49bbce36%40news.povray.org%3E/TheRoom_pose.jpg?preview=1)
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Warp wrote:
> How about this:
Much better! The "line of action" there clearly goes from head to pelvis to
upraised foot quite smoothly.
Maybe the elbows just a touch farther forward, unless you're going for a
very surprised look. I first imagined the character as kind of wandering
around looking up in awe, more than surprised, so perhaps that colors my
judgment.
--
Darren New, San Diego CA, USA (PST)
My fortune cookie said, "You will soon be
unable to read this, even at arm's length."
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