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After much reworking, there are some improvements but I still feel
that I don't have a grip on this yet.
When drawing and painting, shortcomings are mostly the result of
shortcomings in observing and understanding teh subject, rather than
technical shortcomings with the medium. This is true with this mesh
model also I think. The problems are with the 3d comprehension of what
I am observing more than with the technical issues of making the model.
Post a reply to this message
Attachments:
Download 'ruins.2007.jpg' (86 KB)
Preview of image 'ruins.2007.jpg'
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Looks good enough to me. I have made columns that didn't come close to
including that level of detail in the capital. Curious what type of scene
you will be making with this.
Mike
"Jim Charter" <jrc### [at] msncom> wrote in message
news:49b07693@news.povray.org...
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
>
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
>
Post a reply to this message
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Jim Charter <jrc### [at] msncom> wrote:
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
Put one hand on either side of it, and clasp. :-)
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
(Wondering what sorts of problems he might possibly be referring to.)
Post a reply to this message
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Jim Charter <jrc### [at] msncom> wrote:
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
OMGWTFYouMustHaveWayTooMuchTime...
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That is freakin killer man!
What program are you modelling in?
ian
"Jim Charter" <jrc### [at] msncom> wrote in message
news:49b07693@news.povray.org...
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
>
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
>
Post a reply to this message
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Jim Charter <jrc### [at] msncom> wrote:
> After much reworking, there are some improvements but I still feel
> that I don't have a grip on this yet.
>
> When drawing and painting, shortcomings are mostly the result of
> shortcomings in observing and understanding teh subject, rather than
> technical shortcomings with the medium. This is true with this mesh
> model also I think. The problems are with the 3d comprehension of what
> I am observing more than with the technical issues of making the model.
The detail is extraordinary. I really like this piece. Good job.
Post a reply to this message
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Thanks Mike, I am curious about where it is going too. Really it started
that I just wanted to do a ruins motif such as from any European
landscape tradition. In POV I have generally stayed away from landscape
but the ruins thing seemed the entre I needed to try it. Inspired
initially by Thomas's experiments with the theme and by Bill's redesign
of his mesh macros (originally weathered brick macros.)* But w/o
capitals on the columns I wasn't getting to the look I wanted so I
resigned myself that I had to do a capital. Figured as long as I was
doing it, might as well do the Corinthian. Thought also it would be a
platform for experimenting with more weathering techniques.
*Thought of toying with Bill's macros along the lines of using a
multi-step process, for rather than his current 2-step technique, for
aiming the trace rays.
Mike Hough wrote:
> Looks good enough to me. I have made columns that didn't come close to
> including that level of detail in the capital. Curious what type of scene
> you will be making with this.
>
> Mike
>
>
> "Jim Charter" <jrc### [at] msncom> wrote in message
> news:49b07693@news.povray.org...
>
>>After much reworking, there are some improvements but I still feel
>>that I don't have a grip on this yet.
>>
>>When drawing and painting, shortcomings are mostly the result of
>>shortcomings in observing and understanding teh subject, rather than
>>technical shortcomings with the medium. This is true with this mesh
>>model also I think. The problems are with the 3d comprehension of what
>>I am observing more than with the technical issues of making the model.
>>
>
>
>
Post a reply to this message
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Cousin Ricky wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>After much reworking, there are some improvements but I still feel
>>that I don't have a grip on this yet.
>
>
> Put one hand on either side of it, and clasp. :-)
>
>
>>When drawing and painting, shortcomings are mostly the result of
>>shortcomings in observing and understanding teh subject, rather than
>>technical shortcomings with the medium. This is true with this mesh
>>model also I think. The problems are with the 3d comprehension of what
>>I am observing more than with the technical issues of making the model.
>
>
> (Wondering what sorts of problems he might possibly be referring to.)
>
>
>
Mostly it is the acanthus leaves that are making me crazy. I can't see
to get to a coherent stylization and sense of scale with them that I like.
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clipka wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
>>After much reworking, there are some improvements but I still feel
>>that I don't have a grip on this yet.
>
>
> OMGWTFYouMustHaveWayTooMuchTime...
>
>
I might say the same of you! Thanks so much for the radiosity tuts you
did, for instance.
But yeah, these models do take a lot of time. Not just the detail but
the reworking and experimenting with various approaches. How to
'pattern' the polygons within different structures for best smoothing
together with what approach best lets you envision and develop the shape
of the thing.
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[GDS|Entropy] wrote:
> That is freakin killer man!
>
> What program are you modelling in?
>
Thanks!
Wings3D has been my tool since its early releases.
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