POV-Ray : Newsgroups : povray.binaries.images : CB Model Pro Server Time
1 Aug 2024 06:23:58 EDT (-0400)
  CB Model Pro (Message 16 to 25 of 25)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:27:08
Message: <496a561c@news.povray.org>
Christian Froeschlin wrote:

> I finally need to have a look at Poseray after all.

Ok, got it, so I could make a first attempt at

   model -> export -> render.

I quickly noticed this chain is actually more like

   model -> export -> import poseray -> fix data -> export
     ^                   |                           |
     +--- some problem - +                           |
                                                     |
                                                     |
     +-----------------------------------------------+ 

     V
   adapt SDL --> perform test render -> perform final render
     ^                           |                   |
     +- object not quite where --+                   |
            it should be                             |
                                                     V
                                        Admire mesh artefacts

(if you see a mess above you have variable font width).


But, ta-dah, here it is. I'm not really sure I understand
the details of who creates and uses which uv mapping, but
after texturing and painting an object inside CB Model Pro
and going through Poseray, everything seems to end up where
it should be. Unfortunately the modeller exports the mtl
file always with ambient, diffuse and specular = 1 which
looks rather silly and needs to be fixed by hand.

On the plus side, all geometric transformation automatically
work on the textures as well, so I could apply the clock
texture (just a cellphone photo of my wall clock) to
the non-liquified clock *before* bending it.

Possible problems with texturing in CB Model Pro:

o All uv-mapped textures seems to end up with
   a measly resolution of 256x256.
o Stretching textures does not seem to work, though
   applying textures and stretching geometry does.


Post a reply to this message


Attachments:
Download 'daliclock.jpg' (29 KB)

Preview of image 'daliclock.jpg'
daliclock.jpg


 

From: clipka
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:30:00
Message: <web.496a55d8cf7e92393dcb84c80@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> That is a *sine qua non* (latin for: not possible without (very free
> translation) )

.... or, literally, "without which not"...

(which is to say, your "very free" translation quite hits the spot already)


Post a reply to this message

From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 15:40:12
Message: <496a592c@news.povray.org>
Maybe this angle shows better how the texture
was bent with the geometry - and hides the ugly
mesh corner at the back side ;)


Post a reply to this message


Attachments:
Download 'daliclock2.jpg' (27 KB)

Preview of image 'daliclock2.jpg'
daliclock2.jpg


 

From: clipka
Subject: Re: CB Model Pro
Date: 11 Jan 2009 16:00:01
Message: <web.496a5cd9cf7e92393dcb84c80@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> But, ta-dah, here it is.

Looks like a fitting topic for the current TINA-CHeP contest round...


Post a reply to this message

From: St 
Subject: Re: CB Model Pro
Date: 11 Jan 2009 18:00:18
Message: <496a7a02$1@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> wrote in message 
news:496a561c@news.povray.org...
> Christian Froeschlin wrote:
>
>> I finally need to have a look at Poseray after all.
>
> Ok, got it, so I could make a first attempt at
>
>   model -> export -> render.
>
> I quickly noticed this chain is actually more like
>
>   model -> export -> import poseray -> fix data -> export
>     ^                   |                           |
>     +--- some problem - +                           |
>                                                     |
>                                                     |
>     +-----------------------------------------------+
>
>     V
>   adapt SDL --> perform test render -> perform final render
>     ^                           |                   |
>     +- object not quite where --+                   |
>            it should be                             |
>                                                     V
>                                        Admire mesh artefacts
>
> (if you see a mess above you have variable font width).
>
>
> But, ta-dah, here it is.

   LOL, that image is REALLY good! :) And the path you have taken is normal 
for 3rd party modeling progs.

    Keep at it and relish FlyerX's brilliant program because if he didn't 
produce it, us modellers would be nowhere.

    ~Steve~


Post a reply to this message

From: Christian Froeschlin
Subject: Re: CB Model Pro
Date: 11 Jan 2009 18:18:11
Message: <496a7e33$1@news.povray.org>
clipka wrote:

> Looks like a fitting topic for the current TINA-CHeP contest round...

guess where i looked for inspiration on some test object to model ;)


Post a reply to this message

From: Jim Charter
Subject: Re: CB Model Pro
Date: 11 Jan 2009 21:27:13
Message: <496aaa81$1@news.povray.org>
Christian Froeschlin wrote:




> o Stretching textures does not seem to work, though
>   applying textures and stretching geometry does.
> 

interesting approach.  Of course it depends what you mean by 'works'

For instance, you have a rusty pot,  then you add a bulge to the pot. 
Does the grain of the rust expand with the bulge or remain constant?  I 
suspect the former when you want the latter.  On the other hand you have 
a balloon with a happy face.  You distaort the balloon and the happy 
face distorts accordingly.  This is the desired result.

No worries btw.  When you get more sophisticated in all this you will 
learn there are tools such as uv-mapper which will allow you to recreate 
the uv's that the modelling tool originally assigns.


Post a reply to this message

From: Thomas de Groot
Subject: Re: CB Model Pro
Date: 12 Jan 2009 03:27:02
Message: <496afed6$1@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.496a55d8cf7e92393dcb84c80@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> That is a *sine qua non* (latin for: not possible without (very free
>> translation) )
>
> .... or, literally, "without which not"...
>
> (which is to say, your "very free" translation quite hits the spot 
> already)
>

<grin> my latin is extremely rusty these days.....

Thomas


Post a reply to this message

From: clipka
Subject: Re: CB Model Pro
Date: 12 Jan 2009 03:40:00
Message: <web.496b00e0cf7e9239fc24ec850@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> > (which is to say, your "very free" translation quite hits the spot
> > already)
>
> <grin> my latin is extremely rusty these days.....

Well, mine has always been - never got polished in the first place ;) But some
of the basics still stick.


Post a reply to this message

From: alphaQuad
Subject: Re: CB Model Pro
Date: 28 Jan 2009 01:20:00
Message: <web.497ff8dccf7e923914042c770@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> > Oh, and it wasn't my intention to model anything naughty,
>
> Naughty?  How do you mean?

As in revolting and disgusting apparently, the reason I ignored it.

Now if she was hot, as in beauty, symmetry and magnificent splendor, I'd have to
see more.

Really a bad choice to post anything so ... disturbing might be the word I am
looking for ...

NOW! Anyone who gets offend at true grand majesty should be slapped up the
back-side of the head, because they are really just unspeakably jealous.


Post a reply to this message


Attachments:
Download 'smooth_reductr279.png' (140 KB)

Preview of image 'smooth_reductr279.png'
smooth_reductr279.png


 

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.