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"Jim Holsenback" <jho### [at] hotmail com> schreef in bericht
news:48d50dbe@news.povray.org...
>
>
> Bingo! ..... I see where I wandered off the path. Thanks Thomas!
>
You are welcome, Jim. I remember some time ago, I hit my head against the
same wall :-)
Thomas
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Jim Holsenback wrote:
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
> news:48d503c5$1@news.povray.org...
>> It should be possible to do this in a layered texture. See for instance
>> the following example from one of my textures where I added an image_map
>> as the uppermost texture layer:
>
> Bingo! ..... I see where I wandered off the path. Thanks Thomas!
>
> Jim
Now that you can place textures how you want them, you can always try my
proximity pattern macros
(news://news.povray.org:119/489f4610@news.povray.org) to get some dirt
into the inside edges. I'd like to see how it turns out :)
Sam
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Jim Holsenback nous illumina en ce 2008-09-20 08:04 -->
> Howdy,
>
> I'm working on some objects for a scene that have maker marks or
> decorations. The swan on this jug is from a photograph of an actual jug in
> my shop. I used Gimp to play with the color map. I saved the gif image with
> indexed color map, then I was able to use several transmit statements in my
> image_map statement to isolate the background and image. Before all this I
> had developed a texture_map that has some age marks (dents), but when I
> tried to overlay the swan texture onto the crock texture I ran into a
> problem (can't overlay a texture over a patterned texture). I was however
> able to at least get it this far when I removed the dents portion of my
> texture map. Now my jug looks rather sterile and I'd like to age it up a
> bit. Any ideas on how to do this?
>
> Jim
>
>
>
Why bothering using several transparency statements in am image_map? You can set
your GIF to have one, or several color, as transparent. That way, you can make
the background disapear.
Or, you could have used a PNG with an alpha channel, and have antialiased
transparency.
--
Alain
-------------------------------------------------
The tree of liberty must be refreshed from time to time with the blood of
patriots and tyrants.
Thomas Jefferson
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"Alain" <ele### [at] netscape net> wrote in message
news:48d56ced$1@news.povray.org...
> Why bothering using several transparency statements in am image_map? You
> can set your GIF to have one, or several color, as transparent. That way,
> you can make the background disapear.
> Or, you could have used a PNG with an alpha channel, and have antialiased
> transparency.
this was something new to me so maybe my work flow needs a look still. I
ended up with a color_map with 16 colors. Some of thhe colors were gradients
of blue (transition between the blue swan outline and the background). I
made all the transition colors all blue or all white. Then ended up with the
texture statement looking like this:
texture {
pigment {
image_map {
gif "Swan.gif"
transmit 11,1.0
transmit 12,1.0
transmit 13 1.0
transmit 14,1.0
transmit 15,1.0
once
}
scale <0.05,0.25,0.05>
scale 3
warp {cylindrical}
translate y*1.4
rotate y*300
}
maybe not the most elegant but it worked for what I wanted.
Jim
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"stbenge" <THI### [at] hotmail com> wrote in message
news:48d54e8a@news.povray.org...
> Now that you can place textures how you want them, you can always try my
> proximity pattern macros
> (news://news.povray.org:119/489f4610@news.povray.org) to get some dirt
> into the inside edges. I'd like to see how it turns out :)
>
> Sam
ooooo good idea .... i'll have a look :-)
Jim
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"Jim Holsenback" <jho### [at] hotmail com> wrote:
> "stbenge" <THI### [at] hotmail com> wrote in message
> news:48d54e8a@news.povray.org...
> > Now that you can place textures how you want them, you can always try my
> > proximity pattern macros
> > (news://news.povray.org:119/489f4610@news.povray.org) to get some dirt
> > into the inside edges. I'd like to see how it turns out :)
> >
> > Sam
>
> ooooo good idea .... i'll have a look :-)
>
> Jim
If all else fails, function patterns can do almost anything...
-tgq
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news: web.48d70593653cbf5c67b294d0@news.povray.org...
> "Jim Holsenback" <jho### [at] hotmail com> wrote:
>> "stbenge" <THI### [at] hotmail com> wrote in message
>> news:48d54e8a@news.povray.org...
>> > Now that you can place textures how you want them, you can always try
>> > my
>> > proximity pattern macros
>> > (news://news.povray.org:119/489f4610@news.povray.org) to get some dirt
>> > into the inside edges. I'd like to see how it turns out :)
>> >
>> > Sam
>>
>> ooooo good idea .... i'll have a look :-)
>>
>> Jim
>
> If all else fails, function patterns can do almost anything...
>
Image pattern is a good choice as well :-)
Marc
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m_a_r_c wrote:
> Image pattern is a good choice as well :-)
That's *cheating*! ;-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
The UNIX system has a command, nice, which allows a user to voluntarily
reduce the priority of his process, in order to be nice to the other
users. Nobody ever uses it.
-- Andrew Tannenbaum, _Modern Operating Systems_
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48d85b7b$1@news.povray.org...
> m_a_r_c wrote:
>> Image pattern is a good choice as well :-)
>
> That's *cheating*! ;-)
>
Uh why? where? too easy?
Marc
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"William Tracy" <wtr### [at] calpoly edu> schreef in bericht
news:48d85b7b$1@news.povray.org...
> m_a_r_c wrote:
>> Image pattern is a good choice as well :-)
>
> That's *cheating*! ;-)
>
Cheating is making a jug in POV-Ray and selling it for the real thing :-)
Thomas
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