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2 Aug 2024 04:19:20 EDT (-0400)
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From: fidos
Subject: Re: Brute force rendering
Date: 6 Mar 2008 14:10:00
Message: <web.47d040ad6d8b245323549e750@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> fidos wrote:
> > Here a rendering of 1h on one core of a Q6600 2.4 GHz with my MegaPov Montecarlo
> > Path tracing patch. Noise is important but there is no spikes.
>
>   I find the almost complete lack of color bleeding from the colored
> walls to the white walls/ceiling rather suspicious.
>
>   Don't tell me your patch only reflects brightness, not color?

Strange idea !

I think that the walls aren't bright enough.

Some color blending of the green wall is visible on the small diffuse sphere or
on the wall in the penumbrea.

Fidos


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From: Severi Salminen
Subject: Re: Brute force rendering
Date: 6 Mar 2008 17:03:01
Message: <47d06a15$1@news.povray.org>
Warp wrote:

>   I find the almost complete lack of color bleeding from the colored
> walls to the white walls/ceiling rather suspicious.
> 
>   Don't tell me your patch only reflects brightness, not color?

"almost complete lack of color bleeding" == "some color bleeding", right?

It is just a little faint. Take your favorite photo editing software and
tune saturation up. You'll see some bleeding in the right places :)


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From: Warp
Subject: Re: Brute force rendering
Date: 7 Mar 2008 04:19:36
Message: <47d108a8@news.povray.org>
Severi Salminen wrote:
> It is just a little faint. Take your favorite photo editing software and
> tune saturation up. You'll see some bleeding in the right places :)

  I would expect it to be a bit more visible. Compare eg. to:

http://www.winosi.onlinehome.de/Gallery_t14_10.htm
http://www.winosi.onlinehome.de/Gallery_t14_11.htm
http://www.winosi.onlinehome.de/Gallery_t14_17.htm


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From: Nekar Xenos
Subject: Re: Brute force rendering
Date: 7 Mar 2008 04:36:18
Message: <47d10c92@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:47d108a8@news.povray.org...
> Severi Salminen wrote:
>> It is just a little faint. Take your favorite photo editing software and
>> tune saturation up. You'll see some bleeding in the right places :)
>
>  I would expect it to be a bit more visible. Compare eg. to:
>
> http://www.winosi.onlinehome.de/Gallery_t14_10.htm
> http://www.winosi.onlinehome.de/Gallery_t14_11.htm
> http://www.winosi.onlinehome.de/Gallery_t14_17.htm

Maybe it would be better to compare with RL ?


-- 
-Nekar Xenos-


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From: Nicolas Alvarez
Subject: Re: Brute force rendering
Date: 7 Mar 2008 10:19:28
Message: <47d15d00@news.povray.org>
Nekar Xenos escribió:
> Maybe it would be better to compare with RL ?

Do you have a room with that shape, some red and green paint, and some 
spheres? Feel free to send pictures :)


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From: fidos
Subject: Re: Brute force rendering
Date: 7 Mar 2008 13:50:00
Message: <web.47d18e206d8b2453aa85e7230@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> "sooperFoX" <bon### [at] gmailcom> wrote:
> > Nicolas Alvarez wrote:
> > > Also, could you please test this one? :)
> > > http://www.winosi.onlinehome.de/Gallery_t14_01.htm
> >
> Interesting test scene. There is a PovRay version on the web site.
> Here a rendering of 1h on one core of a Q6600 2.4 GHz with my MegaPov Montecarlo
> Path tracing patch. Noise is important but there is no spikes.

The same scene but in higher resolution and for 10h on 4 cores of a Intel Q6600.

Fidos.


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illum2.01.jpg


 

From: William Tracy
Subject: Re: Brute force rendering
Date: 7 Mar 2008 15:48:57
Message: <47d1aa39$1@news.povray.org>
Nicolas Alvarez wrote:
> Do you have a room with that shape, some red and green paint, and some 
> spheres? Feel free to send pictures :)

http://en.wikipedia.org/wiki/Cornell_Box

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

In Fig. 3.18 we define two local variables, four and twenty (no jokes 
about blackbirds, please).
     -- Jeffrey D. Ullman, _Elements of ML Programming_


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From: fidos
Subject: Re: Brute force rendering
Date: 7 Mar 2008 17:15:01
Message: <web.47d1bd6d6d8b2453aa85e7230@news.povray.org>
nemesis <nam### [at] nospamgmailcom> wrote:
> these are much more impressive:
>
> and this:
> http://www.winosi.onlinehome.de/Gallery_t15.htm
A test of diffuse -> specular light path as in the previous link with MegaPov
montecarlo path tracing.
3h rendering on 4 cores of a Q6600.


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From: Warp
Subject: Re: Brute force rendering
Date: 7 Mar 2008 19:48:47
Message: <47d1e26f$1@news.povray.org>
fidos wrote:
> A test of diffuse -> specular light path as in the previous link with MegaPov
> montecarlo path tracing.
> 3h rendering on 4 cores of a Q6600.

  It would be nice to see this with a bit of color in it. For example
the light could be color just slightly yellowish, and the sphere could
have a slightly greenish tint to it. Could make a cool image.


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From: fidos
Subject: Re: Brute force rendering
Date: 8 Mar 2008 11:40:01
Message: <web.47d2c1176d8b2453dd45b9f80@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> fidos wrote:
> > A test of diffuse -> specular light path as in the previous link with MegaPov
> > montecarlo path tracing.
> > 3h rendering on 4 cores of a Q6600.
>
>   It would be nice to see this with a bit of color in it. For example
> the light could be color just slightly yellowish, and the sphere could
> have a slightly greenish tint to it. Could make a cool image.
Here you are ! With the same rendering time (3 h on 4 cores).


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