![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp <war### [at] tag povray org> wrote:
> fidos wrote:
> > Here a rendering of 1h on one core of a Q6600 2.4 GHz with my MegaPov Montecarlo
> > Path tracing patch. Noise is important but there is no spikes.
>
> I find the almost complete lack of color bleeding from the colored
> walls to the white walls/ceiling rather suspicious.
>
> Don't tell me your patch only reflects brightness, not color?
Strange idea !
I think that the walls aren't bright enough.
Some color blending of the green wall is visible on the small diffuse sphere or
on the wall in the penumbrea.
Fidos
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp wrote:
> I find the almost complete lack of color bleeding from the colored
> walls to the white walls/ceiling rather suspicious.
>
> Don't tell me your patch only reflects brightness, not color?
"almost complete lack of color bleeding" == "some color bleeding", right?
It is just a little faint. Take your favorite photo editing software and
tune saturation up. You'll see some bleeding in the right places :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Severi Salminen wrote:
> It is just a little faint. Take your favorite photo editing software and
> tune saturation up. You'll see some bleeding in the right places :)
I would expect it to be a bit more visible. Compare eg. to:
http://www.winosi.onlinehome.de/Gallery_t14_10.htm
http://www.winosi.onlinehome.de/Gallery_t14_11.htm
http://www.winosi.onlinehome.de/Gallery_t14_17.htm
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Warp" <war### [at] tag povray org> wrote in message
news:47d108a8@news.povray.org...
> Severi Salminen wrote:
>> It is just a little faint. Take your favorite photo editing software and
>> tune saturation up. You'll see some bleeding in the right places :)
>
> I would expect it to be a bit more visible. Compare eg. to:
>
> http://www.winosi.onlinehome.de/Gallery_t14_10.htm
> http://www.winosi.onlinehome.de/Gallery_t14_11.htm
> http://www.winosi.onlinehome.de/Gallery_t14_17.htm
Maybe it would be better to compare with RL ?
--
-Nekar Xenos-
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nekar Xenos escribió:
> Maybe it would be better to compare with RL ?
Do you have a room with that shape, some red and green paint, and some
spheres? Feel free to send pictures :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"fidos" <fid### [at] wanadoo fr> wrote:
> "sooperFoX" <bon### [at] gmail com> wrote:
> > Nicolas Alvarez wrote:
> > > Also, could you please test this one? :)
> > > http://www.winosi.onlinehome.de/Gallery_t14_01.htm
> >
> Interesting test scene. There is a PovRay version on the web site.
> Here a rendering of 1h on one core of a Q6600 2.4 GHz with my MegaPov Montecarlo
> Path tracing patch. Noise is important but there is no spikes.
The same scene but in higher resolution and for 10h on 4 cores of a Intel Q6600.
Fidos.
Post a reply to this message
Attachments:
Download 'illum2.01.jpg' (242 KB)
Preview of image 'illum2.01.jpg'
![illum2.01.jpg](/povray.binaries.images/attachment/%3Cweb.47d18e206d8b2453aa85e7230%40news.povray.org%3E/illum2.01.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nicolas Alvarez wrote:
> Do you have a room with that shape, some red and green paint, and some
> spheres? Feel free to send pictures :)
http://en.wikipedia.org/wiki/Cornell_Box
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
In Fig. 3.18 we define two local variables, four and twenty (no jokes
about blackbirds, please).
-- Jeffrey D. Ullman, _Elements of ML Programming_
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
nemesis <nam### [at] nospamgmail com> wrote:
> these are much more impressive:
>
> and this:
> http://www.winosi.onlinehome.de/Gallery_t15.htm
A test of diffuse -> specular light path as in the previous link with MegaPov
montecarlo path tracing.
3h rendering on 4 cores of a Q6600.
Post a reply to this message
Attachments:
Download 'test_06.04.jpg' (75 KB)
Preview of image 'test_06.04.jpg'
![test_06.04.jpg](/povray.binaries.images/attachment/%3Cweb.47d1bd6d6d8b2453aa85e7230%40news.povray.org%3E/test_06.04.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
fidos wrote:
> A test of diffuse -> specular light path as in the previous link with MegaPov
> montecarlo path tracing.
> 3h rendering on 4 cores of a Q6600.
It would be nice to see this with a bit of color in it. For example
the light could be color just slightly yellowish, and the sphere could
have a slightly greenish tint to it. Could make a cool image.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp <war### [at] tag povray org> wrote:
> fidos wrote:
> > A test of diffuse -> specular light path as in the previous link with MegaPov
> > montecarlo path tracing.
> > 3h rendering on 4 cores of a Q6600.
>
> It would be nice to see this with a bit of color in it. For example
> the light could be color just slightly yellowish, and the sphere could
> have a slightly greenish tint to it. Could make a cool image.
Here you are ! With the same rendering time (3 h on 4 cores).
Post a reply to this message
Attachments:
Download 'test_07.01.jpg' (92 KB)
Preview of image 'test_07.01.jpg'
![test_07.01.jpg](/povray.binaries.images/attachment/%3Cweb.47d2c1176d8b2453dd45b9f80%40news.povray.org%3E/test_07.01.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |