POV-Ray : Newsgroups : povray.binaries.images : Brute force rendering : Re: Brute force rendering Server Time
2 Aug 2024 06:17:34 EDT (-0400)
  Re: Brute force rendering  
From: fidos
Date: 6 Mar 2008 14:10:00
Message: <web.47d040ad6d8b245323549e750@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> fidos wrote:
> > Here a rendering of 1h on one core of a Q6600 2.4 GHz with my MegaPov Montecarlo
> > Path tracing patch. Noise is important but there is no spikes.
>
>   I find the almost complete lack of color bleeding from the colored
> walls to the white walls/ceiling rather suspicious.
>
>   Don't tell me your patch only reflects brightness, not color?

Strange idea !

I think that the walls aren't bright enough.

Some color blending of the green wall is visible on the small diffuse sphere or
on the wall in the penumbrea.

Fidos


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.