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Chris B escribió:
> I'm in the process of doing a macro for the object collection to add labels
> to objects. Here's a demo scene to show where I've got to so far with it.
> Any feedback on this scene, questions about the macro or ideas for
> additional features welcome.
>
Is that blurred reflection with micronormals? Needs more AA!
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Useful idea.
Additional feature: Hmm... Maybe a partial peel-off, like old labels?
Otherwise it could remain the way it is, I wouldn't have any other ideas.
Sven
"Chris B" <nom### [at] nomail com> schrieb im Newsbeitrag
news:47b89c4a@news.povray.org...
> I'm in the process of doing a macro for the object collection to add
> labels to objects. Here's a demo scene to show where I've got to so far
> with it. Any feedback on this scene, questions about the macro or ideas
> for additional features welcome.
>
>
>
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The blurred reflection would work better using
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
(See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )
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Chris B wrote:
> I'm in the process of doing a macro for the object collection to add labels
> to objects. Here's a demo scene to show where I've got to so far with it.
> Any feedback on this scene, questions about the macro or ideas for
> additional features welcome.
>
>
>
Hi Chris, these produce some nice effects, such as the rounded corners.
Can you send to me or put the code out here?
Meanwhile I have been trying to refine the 'ink bottle' macros
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"Jim Charter" <jrc### [at] msn com> wrote in message
news:47c069cd@news.povray.org...
> Chris B wrote:
>> I'm in the process of doing a macro for the object collection to add
>> labels to objects.
> Hi Chris, these produce some nice effects, such as the rounded corners.
> Can you send to me or put the code out here?
>
> Meanwhile I have been trying to refine the 'ink bottle' macros
I've emailed you a copy as is. It's about 800KB, so I'm hoping there aren't
email limits that block it. If you don't receive it, let me know.
Regards,
Chris B.
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"Warp" <war### [at] tag povray org> wrote in message
news:47b991a7@news.povray.org...
> The blurred reflection would work better using
>
> http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
>
> (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )
Hi, Yes I think that looks better. Renders about 6 times slower though.
Regards,
Chris B.
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Attachments:
Download 'labeller.jpg' (112 KB)
Preview of image 'labeller.jpg'
![labeller.jpg](/povray.binaries.images/attachment/%3C47c0b4cb%40news.povray.org%3E/labeller.jpg?preview=1)
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Chris B wrote:
> Hi, Yes I think that looks better. Renders about 6 times slower though.
Still looks grainy.
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"Warp" <war### [at] tag povray org> wrote in message
news:47c1525e$1@news.povray.org...
> Chris B wrote:
>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>
> Still looks grainy.
Yes. Do you know what settings were used for the surface in the Rubik's
Revenge scene?
The last image I posted used 8 BlurSamples. This one uses 40 and still looks
a little grainy, as well as increasing the render time from 3 minutes with
the original surface to 2hours 23 minutes.
Regards,
Chris B.
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Attachments:
Download 'labeller.jpg' (100 KB)
Preview of image 'labeller.jpg'
![labeller.jpg](/povray.binaries.images/attachment/%3C47c18eb9%40news.povray.org%3E/labeller.jpg?preview=1)
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"Chris B" <nom### [at] nomail com> wrote in message
news:47c18eb9@news.povray.org...
>
> "Warp" <war### [at] tag povray org> wrote in message
> news:47c1525e$1@news.povray.org...
>> Chris B wrote:
>>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>>
>> Still looks grainy.
>
> The last image I posted used 8 BlurSamples. This one uses 40 and still
> looks a little grainy, as well as increasing the render time from 3
> minutes with the original surface to 2hours 23 minutes.
>
I've uploaded the Labeller macros onto the POV-Ray object collection. I used
an image generated with 50 BlurSamples for the main image in the end which
took a lot longer to render and still looks grainier than the Rubiks Revenge
image.
See: http://lib.povray.org/collection/labeller/chrisb%201.0/labeller.html
Regards,
Chris B.
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Chris B nous apporta ses lumieres en ce 2008/03/06 05:33:
> "Chris B" <nom### [at] nomail com> wrote in message
> news:47c18eb9@news.povray.org...
>> "Warp" <war### [at] tag povray org> wrote in message
>> news:47c1525e$1@news.povray.org...
>>> Chris B wrote:
>>>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>>> Still looks grainy.
>> The last image I posted used 8 BlurSamples. This one uses 40 and still
>> looks a little grainy, as well as increasing the render time from 3
>> minutes with the original surface to 2hours 23 minutes.
>>
>
> I've uploaded the Labeller macros onto the POV-Ray object collection. I used
> an image generated with 50 BlurSamples for the main image in the end which
> took a lot longer to render and still looks grainier than the Rubiks Revenge
> image.
>
> See: http://lib.povray.org/collection/labeller/chrisb%201.0/labeller.html
>
> Regards,
> Chris B.
>
>
Are you using the micronormals bluring? Try the large normals method:
You use normal with a large scale, like scale 1000, and move randomly by large
amounts: translate<rand(R),rand(R),rand(R)>*1000
--
Alain
-------------------------------------------------
Grabel's Law: 2 is not equal to 3 -- not even for large values of 2.
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