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Chris B nous apporta ses lumieres en ce 2008/03/06 05:33:
> "Chris B" <nom### [at] nomail com> wrote in message
> news:47c18eb9@news.povray.org...
>> "Warp" <war### [at] tag povray org> wrote in message
>> news:47c1525e$1@news.povray.org...
>>> Chris B wrote:
>>>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>>> Still looks grainy.
>> The last image I posted used 8 BlurSamples. This one uses 40 and still
>> looks a little grainy, as well as increasing the render time from 3
>> minutes with the original surface to 2hours 23 minutes.
>>
>
> I've uploaded the Labeller macros onto the POV-Ray object collection. I used
> an image generated with 50 BlurSamples for the main image in the end which
> took a lot longer to render and still looks grainier than the Rubiks Revenge
> image.
>
> See: http://lib.povray.org/collection/labeller/chrisb%201.0/labeller.html
>
> Regards,
> Chris B.
>
>
Are you using the micronormals bluring? Try the large normals method:
You use normal with a large scale, like scale 1000, and move randomly by large
amounts: translate<rand(R),rand(R),rand(R)>*1000
--
Alain
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Grabel's Law: 2 is not equal to 3 -- not even for large values of 2.
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