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> "Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
> news:49675ca1@news.povray.org...
>> Permanent two-day beards count as "being bearded"? ;)
>>
>
> Well... I am afraid that *permanent* and *two-day* are a bit in conflict
> here, so the Beards Club Board of Directors will spend a session discussing
> this issue. You will be notified.
>
> Thomas
>
>
I mean that I shave off everyday, but not fully. :)
--
Jaime
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On Fri, 9 Jan 2009 16:46:19 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
>news:49675ca1@news.povray.org...
>>
>> Permanent two-day beards count as "being bearded"? ;)
>>
>
>Well... I am afraid that *permanent* and *two-day* are a bit in conflict
>here, so the Beards Club Board of Directors will spend a session discussing
>this issue. You will be notified.
What about the white hair club, Thomas?
--
Regards
Stephen
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Stephen wrote:
> On Fri, 9 Jan 2009 16:46:19 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>> "Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
>> news:49675ca1@news.povray.org...
>>> Permanent two-day beards count as "being bearded"? ;)
>>>
>> Well... I am afraid that *permanent* and *two-day* are a bit in conflict
>> here, so the Beards Club Board of Directors will spend a session discussing
>> this issue. You will be notified.
>
> What about the white hair club, Thomas?
And let's not forget the no hair club.
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triple_r wrote:
> stbenge <^@hotmail.com> wrote:
>> Oops, I didn't realize what you were asking for. I just posted an
>> updated copy of the code to povray.text.scene-files. It's actually quite
>> a simple effect to create. It's not physically accurate, but should be
>> enough to get you started :)
>
> Nice. Not half bad for a demo scene. Let's see... film grain, bokeh, chromatic
> aberration, lens flare, lightsys... I guess JPEG artifacts are easy enough to
> add. That still leaves purple fringing, blue channel noise, crud on the
> sensor. Collect that into a coherent system, and we'd have a pretty
> comprehensive camera model!
Well we could go the extra mile and put a fingertip near the edge :)
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Carlo C. wrote:
> stbenge <^@hotmail.com> wrote:
>> Carlo C. wrote:
> If stbenge did not exist, we should invent it. ;-)
>
> Thanks for the time you've spent.
> Thank you!
You're welcome :)
Sam
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Kenneth wrote:
> stbenge <^@hotmail.com> wrote:
>
>> It's actually quite
>> a simple effect to create.
>
> That's a pretty amazing image. Bad, but in a good way. ;-)
The houses? It's rubbish :( It's actually a test scene for a
neighborhood of houses setup I was working on the other day. I idea was
to test cells and place the appropriate unit block according to the
surrounding cells. It works, but adding complexity seems to multiply
certain problems like roof shingles not meeting up right.
> When I was a kid, I had a camera that took pictures like this (on a large-format
> negative!) Rather horrible results--but it was one of my most cherished
> possessions!
My webcam takes aberrated shots similar to this. I had originally
designed the code so that I could add fake elements to scenes and tie
them into real photos. I can still do that, but I doubt I would be able
to fool any of you :)
Sam
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stbenge, I tried your aberrate scene today and I can get the film grain to work
but not the chromatic abberation. I've tried using both the default settings
and some random ones on my own. Any advice as to what I might be missing would
be greatly appreciated. I really want to try abberatting some pictures because
it will contribute a lot to my undetailed amateur images. =) Thank you for the
work you put into this! If it matters, I'm using POV 3.6.1 on a windows
machine.
Bridgeofstraws
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Bridgeofstraws wrote:
> stbenge, I tried your aberrate scene today and I can get the film grain to work
> but not the chromatic abberation. I've tried using both the default settings
> and some random ones on my own. Any advice as to what I might be missing would
> be greatly appreciated. I really want to try abberatting some pictures because
> it will contribute a lot to my undetailed amateur images. =) Thank you for the
> work you put into this! If it matters, I'm using POV 3.6.1 on a windows
> machine.
Hello,
I tried it with 3.6 and it didn't work for me either. So I came up with
this workaround. Replace the last object with this:
sphere{<0,0,10>,12
pigment{
#if(Noise>0)
crackle solid
scale .001
color_map{
[0 rgb 0 transmit 1-Noise]
[1/6 rgb y transmit 1-Noise]
[2/6 rgb 0 transmit 1-Noise]
[3/6 rgb x transmit 1-Noise]
[4/6 rgb 0 transmit 1-Noise]
[5/6 rgb z transmit 1-Noise]
}
#else
rgbt 1
#end
}
interior{
ior 1.0
dispersion Aberration
dispersion_samples Aberration_Samples
}
}
Sam
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stbenge wrote:
> I tried it with 3.6 and it didn't work for me either. So I came up with
> this workaround. Replace the last object with this:
I went ahead and uploaded a complete 3.6 version to p.t.scene-files.
Sam
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Hi,
Thank you very much! Your work around makes the chromatic abberation work as
shown in your previous pics.
I went through your code and just a few minutes ago saw that it was the effects
plane that was causing the problems. As a temporary fix I just changed the
plane to box{2,-2 ....[the rest of the code in the plane block]...} . It seems
to work too, but because you understand your macro more in depth than I do at
the moment I shall use the code posted by you. Thanks again.
Bridgeofstraws
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