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Another point in the FLOSS Weekly interview was that I don't consider
myself an artist. The pictures I designed where usually to test
particular features. Any attempts at an artistic image were somewhat lame.
Here are two more pictures I designed from DKBTrace. The first one was
specifically to test a new feature where shadows through a partly
transparent object show up correctly on the floor. Prior to this
feature, a transparent object still had a solid shadow.
The next picture is one that I think I designed (I don't entirely
remember). It does show the kind of image I tended to come up with on
my own.
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Preview of image 'image13.gif'
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High!
David Buck schrieb:
> Here are two more pictures I designed from DKBTrace. The first one was
> specifically to test a new feature where shadows through a partly
> transparent object show up correctly on the floor. Prior to this
> feature, a transparent object still had a solid shadow.
Truly vintage, with their 8.3 MS-DOS filenames... from which year are they?
By the way, are you *THAT* David K. Buck?!? If so, then let's all bow
our heads in awe!
See you on www.khyberspace.de !
Yadgar
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Nice. They have that vintage flavour of early POV-Ray. We tend to forget
that in those days, these were amazing images produced on a home computer.
In a way, they still reflect (literally :-) ) that sense of wonder...
Thomas
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=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> David Buck schrieb:
>
> > Here are two more pictures I designed from DKBTrace.
>
> By the way, are you *THAT* David K. Buck?!? If so, then let's all bow
> our heads in awe!
oh, man! where have you been? Look here:
http://twit.tv/floss24
http://news.povray.org/povray.general/thread/%3C47abb39e%241%40news.povray.org%3E/?mtop=23
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> High!
>
> David Buck schrieb:
>
>> Here are two more pictures I designed from DKBTrace. The first one
>> was specifically to test a new feature where shadows through a partly
>> transparent object show up correctly on the floor. Prior to this
>> feature, a transparent object still had a solid shadow.
>
> Truly vintage, with their 8.3 MS-DOS filenames... from which year are they?
>
> By the way, are you *THAT* David K. Buck?!? If so, then let's all bow
> our heads in awe!
>
> See you on www.khyberspace.de !
>
> Yadgar
That picture was from 1990.
I am indeed *THAT* David K. Buck but no head bowing is necessary,
please. POVRay is what it is today because of the efforts of teams of
developers and thousands of users. I kicked things off with my
interests and it spread from there.
David Buck
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High!
> That picture was from 1990.
Probably rendered on an Amiga, isn't it? Do you still have any data
about the rendering time?
> I am indeed *THAT* David K. Buck but no head bowing is necessary,
> please. POVRay is what it is today because of the efforts of teams of
> developers and thousands of users. I kicked things off with my
> interests and it spread from there.
Surely true... but every great idea starts with an ingenious single
person! I would not have the programming skills to start such a
project... on the other hand, probably in programming, there is no such
star cult like it's for example in music! If I ever met Vangelis or
Larry "Synergy" Fast in persona, I truly would be awed and somewhat
uneasy to start conversation...
See you on www.khyberspace.de!
Yadgar
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David Buck wrote:
> Another point in the FLOSS Weekly interview was that I don't consider
> myself an artist. The pictures I designed where usually to test
> particular features. Any attempts at an artistic image were somewhat lame.
>
> Here are two more pictures I designed from DKBTrace. The first one was
> specifically to test a new feature where shadows through a partly
> transparent object show up correctly on the floor. Prior to this
> feature, a transparent object still had a solid shadow.
>
> The next picture is one that I think I designed (I don't entirely
> remember). It does show the kind of image I tended to come up with on
> my own.
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
So procedural patterns were a part of the earliest implementation?
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Hello David, proud to meet you here. Thank you forever !! :-)
Remember me my early renders with DKB...
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Jim Charter wrote:
> David Buck wrote:
>> Another point in the FLOSS Weekly interview was that I don't consider
>> myself an artist. The pictures I designed where usually to test
>> particular features. Any attempts at an artistic image were somewhat
>> lame.
>>
>> Here are two more pictures I designed from DKBTrace. The first one
>> was specifically to test a new feature where shadows through a partly
>> transparent object show up correctly on the floor. Prior to this
>> feature, a transparent object still had a solid shadow.
>>
>> The next picture is one that I think I designed (I don't entirely
>> remember). It does show the kind of image I tended to come up with on
>> my own.
>>
>>
>> ------------------------------------------------------------------------
>>
>>
>> ------------------------------------------------------------------------
>>
> So procedural patterns were a part of the earliest implementation?
DKBTrace did use procedural patterns based on a paper in the SIGGRAPH 85
conference proceedings by Ken Perlin called "An Image Synthesizer".
This was in DKBTrace 1.0 when I first released is as I recall.
We later replaced the noise function with one from Robert Skinner
because it gave better results than Perlin's.
David Buck
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"David Buck" <dav### [at] simberon com> wrote in message
news:47ad7a00@news.povray.org...
> The next picture is one that I think I designed (I don't entirely
> remember). It does show the kind of image I tended to come up with on
> my own.
I remember that image! I changed a lot of the textures around and fiddled
with it, eventually making a desktop image.
You can never *see* my desktop, however, as it's usually covered up with
windows :)
== John ==
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